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Advanced [show]


Corkitron Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing colorful clothing, dressed as a Knight. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. A friendly and beautiful Halfling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born at the edge of vast desert. He has had some formal writing training, and achieved minor success. He now mingles about in high society.

Motivation: He is greedy; and to reunite with his absent father

Ideals: Artistic. Bonds: Attractive, Nature, Rich, Family. Occupation: Knight

Voice: Spanish accent

Attributes [hide]

Corkitron Goldfound, Male Halfling Fighter 5
Small (3'4") Halfling, True Neutral (CR 5)
Armor Class 12
Hit Points 52 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)16 (+3) 8 (-1)18 (+4)
Skills Insight +2, Intimidation +7
Senses Passive Perception 9
Languages Common, Halfling, Giant, Goblin, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Windy Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. He keeps his long black fur kept up in a rat tail. His blue eyes dart from person to person.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Windy lived on a farm with his father, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. He was granted divine powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Adventurer, Family. Occupation: Mayor

Voice: Low and grunting

Attributes [hide]

Windy Fang, Male Tabaxi Cleric 10
Medium (6'0") Tabaxi, Lawful Good (CR 10)
Armor Class 14
Hit Points 95 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)19 (+4) 18 (+4)12 (+1) 13 (+1)13 (+1)
Skills Deception +5, Perception +5
Senses Passive Perception 15
Languages Common, Druidic
Attacks Melee +8 / 3d6+4, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: 1500 gp. Gold and ruby ring (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arumawann Gummen, Male Gnome [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in an above average manner. His white hair is heavily combed to the right. His eyes are gray.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He got into the Ploughman business at a young age. Arumawann liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg; and regain custody of his son

Flaws: Insomniac. Bonds: Attractive, Family, Job, Nature. Occupation: Ploughman

Voice: Speaks with back of mouth

Attributes [hide]

Arumawann Gummen, Male Gnome Sorcerer 14
Small (3'2") Gnome, Neutral Good (CR 14)
Armor Class 13
Hit Points 61 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)9 (-1) 15 (+2)13 (+1)
Skills Acrobatics +7, Athletics +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 5000 gp. White pearl (130 gp). Freshwater pearl (9 gp). Red-brown spinel (130 gp). Blue sapphire (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rurik Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Rurik was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Sabotage a competitor; and he's looking for his big break

Flaws: Insane, Antagonistic, Impulsive. Bonds: Attractive, Job, Adventurer. Occupation: Apothecary

Voice: Thin and wheezing

Attributes [hide]

Rurik Torunn, Male Dwarf Adept 1
Medium (4'5") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 19 (+4)11 (+0) 18 (+4)6 (-2)
Skills Nature +2, Persuasion +0
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 120 gp. Amber (120 gp).


Social Check DCs

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