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NPC Generator

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Advanced [show]


Gimurt Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple green robe with tan stripes complete with hood. His small hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.

Personality: His tongue was cut out and he uses sign language. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born several months after his father was called into army service. A freak accident while working with his Ruler father left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and a strong sense of loyalty to dwarven people

Flaws: Ugly, Disease, Impulsive. Bonds: Immigrant, Military. Occupation: Barkeep

Voice: Raspy

Attributes [hide]

Gimurt Bloodkith, Male Dwarf Fighter 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)16 (+3) 10 (+0)11 (+0)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Aquan, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 1400 sp.


Social Check DCs


Zepar Mute, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has wavy red hair. His eyes, though not visible through his cowl, are black.

Personality: He has a massive crush on the younger sibling of the Masseuse who has hired him part-time. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality.

Ideals: Philantrophist. Bonds: Has a crush, Criminal record, Adventurer. Occupation: Masseuse

Voice: Speaks in third person

Attributes [hide]

Zepar Mute, Male Tiefling Expert 2
Medium (5'11") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)12 (+1) 13 (+1)14 (+2)
Skills Perception +3, Performance +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Zook Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a small hat to cover his moderate length white hair. His brown eyes dart from person to person.

Personality: Abrasive and pushy, he has a hard time making friends. He would rather hide behind his crafts than deal with other people.

History: Zook was born with his mother's beautiful face. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Ploughman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He's repulsed by the PC; and seeks redemption

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Attractive, Criminal record. Occupation: Ploughman

Voice: Speaks in third person

Attributes [hide]

Zook Fabblestabble, Male Gnome Fighter 7
Small (3'7") Gnome, True Neutral (CR 7)
Armor Class 13
Hit Points 78 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 19 (+4)12 (+1) 12 (+1)9 (-1)
Skills Insight +4, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1000 gp. Tiger eye turquoise (15 gp).


Social Check DCs


Nalral Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and likes to wear white tank tops with blue pants. His red hair is knotted and matted. He wears an eyepatch.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Nalral grew up listening to his mother's many stories. Nalral was born on a far western forest where he grew up under the tutelage of his mother, an expert Locksmith. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Adventurer, Immigrant. Occupation: Locksmith

Voice: Nasally tone

Attributes [hide]

Nalral Goldfinder, Male Dwarf Warrior 12
Medium (4'2") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 125 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)18 (+4) 13 (+1)15 (+2)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Aquan, Gnome, Celestial
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 2000 gp. Sapphire pendant on gold chain (2300 gp). Silver comb with moonstones (500 gp). Large well-done wool tapestry (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Sapphire pendant on gold chain (2300 gp). A small bag of saffron. (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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