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NPC Generator

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Advanced [show]


Vilberg Carlyle, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is renowned for his bright black suits and hats. His chestnut hair is long and unkept. His face is covered beneath a completely black helmet.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Marshal arts, while his father instructed him in etiquette, music and courtly manner. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Ugly, Shy, Insane, Fearful. Occupation: Marshal

Voice: Creaky witch voice

Attributes [hide]

Vilberg Carlyle, Male Half-Orc Warlock 9
Medium (6'7") Half-Orc, Neutral Good (CR 9)
Armor Class 14
Hit Points 74 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 16 (+3)11 (+0) 10 (+0)14 (+2)
Skills Persuasion +5, Religion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 100000 cp. Chrysoberyl (40 gp). Golden yellow topaz (1400 gp). 1 Minor magic item.


Social Check DCs


Qemuel Cryptic, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor. He is muscular with a powerful set of arms. His hair is chestnut and very short. His black unseeing eyes seem to look past you.

Personality: He is fixated on the number 76. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is an amazing painter.

History: The child of western immigrants he idolized his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Qemuel's homeland. Qemuel decided to take the middle way and become a bodyguard. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Disease, Insane. Bonds: Immigrant. Occupation: Bricklayer

Voice: Uses lots of figures of speech

Attributes [hide]

Qemuel Cryptic, Male Tiefling Sorcerer 4
Medium (5'5") Tiefling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)12 (+1) 14 (+2)15 (+2)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 100 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Ar-Karo Marley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has a large white mantle and cape that has been intricately interwoven into his green robe. His hair is always cut to a buzz. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: While he acts the brute, he is far gentler than he would appear. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born at the edge of vast desert. There was a wharf not far from home where he often wandered off to fish. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world

Ideals: Fighting. Flaws: Addict, Impulsive. Bonds: Immigrant, Nature. Occupation: Fletcher

Voice: Deep voice with rolling R's

Attributes [hide]

Ar-Karo Marley, Male Half-Orc Expert 2
Medium (5'11") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)11 (+0) 12 (+1)12 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 700 sp.


Social Check DCs


Hirrathak Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a moderate pudge and is not very fit. His blue crest has been sun bleached extensively. His red eyes dart from person to person to random spaces in the air.

Personality: He is happy with his job as a Gardener. He turns his eye from what people do, preferring to live and let live. Hirrathak is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in the north his family was never financially stable. He dropped out of school before completing his studies. He has drifted from career to career and currently works as a Gardener.

Motivation: Further expansion of business; and to share knowledge with the world

Ideals: Entrepeneur, Logical. Bonds: Job, Family, Poor. Occupation: Gardener

Voice: Spits and sputters

Attributes [hide]

Hirrathak Dhyrktelonis, Male Dragonborn Barbarian 6
Medium (6'8") Dragonborn, True Neutral (CR 6)
Armor Class 11
Hit Points 64 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)14 (+2) 14 (+2)9 (-1)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common, Ignan, Infernal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 50000 cp. 1 Minor magic item.


Social Check DCs

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