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NPC Generator

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Advanced [show]


Rangrim Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a pastel cloak and cross-gartered violet stockings, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'0" when asserting himself. His hair is long and white with streaks of silver, and is pulled back with small pastel clips. His beard is silver, braided, and well cared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He exudes charisma. He is a tour de force of persuasion. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in a small village he learned the ways of the warrior from his father. He moved from fad to fad and when he turned 15 he discovered dancing. He has never given up on his dancing dream.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Entrepeneur, Fighting, Artistic. Flaws: Greedy. Bonds: Attractive. Occupation: Performer

Voice: Speaks with squeezed throat

Attributes [hide]

Rangrim Graybeard, Male Dwarf Ranger 5
Medium (4'0") Dwarf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 49 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 19 (+4)12 (+1) 9 (-1)11 (+0)
Skills Athletics +2, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Dwarven, Auran
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Alexandrite (200 gp). 1 Minor magic item.


Social Check DCs


Aura Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man likes to wear darkened spectacles and heavy clothing, no matter the weather, and a wedding ring on his right hand. He wears a deerstalker hat to hide his balding. He wears an eyepatch.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is able to make almost anything out of random pieces of junk.

History: He served in the navy to pay for his family's outstanding loans. Brilliant and gifted he never wanted to apply himself. He was granted arcane powers by his dying brother.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and wishes to resurrect an old love

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: In love, Military. Occupation: Sculptor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Aura Candle, Male Tabaxi Adept 1
Medium (5'8") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)17 (+3) 9 (-1)16 (+3)
Skills Medicine +1
Senses Passive Perception 9
Languages Common, Undercommon, Auran, Aquan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp.


Social Check DCs


Naill Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. His hair is long and silver with streaks of black, and is pulled back with small tan clips. His beard is black, braided, and well cared for. He wears large thick round spectacles.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of northern immigrants he idolized his father. A few years later when the south was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Immigrant, Slave. Occupation: Bounty Hunter

Voice: Australian accent

Attributes [hide]

Naill Qualanthri, Male Elf Cleric 3
Medium (5'2") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)13 (+1) 13 (+1)10 (+0)
Skills Deception +2, Nature +3
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp.


Social Check DCs


Manfred Yaeldrin, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has styled his red hair well, parting it to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not believe in violence as a means to an end. He is a dedicated Painter but believes his peers are too gung-ho.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Athletic, Pacifist. Flaws: Antagonistic. Bonds: Military, Enemies. Occupation: Painter

Voice: Posh accent

Attributes [hide]

Manfred Yaeldrin, Male Half-Elf Expert 5
Medium (5'7") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)17 (+3) 16 (+3)16 (+3)
Skills Nature +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Undercommon, Goblin, Infernal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 300 gp. Violet garnet (1000 gp). Aquamarine (1000 gp). Hematite (5 gp).


Social Check DCs

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