Shedinn Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a simple brown robe with black stripes complete with hood. His crest is brass and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Eccentric and domineering, Shedinn will drive conversation. He is used to getting what he wants. In part because he is a meticulous planner.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He has a rivalry with the Church that dominates his actions; and to get a good night's sleep
Ideals: Extrovert, Professionalism. Flaws: Insomniac. Bonds: Religious, Enemies. Occupation: Tanner
Voice: Sensual and smooth
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 10)
Armor Class 13
Hit Points 97 (10d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 17 (+3) | 17 (+3) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Giant, Infernal
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +7
Possessions: 1900 gp. Embroidered silk and velvet mantle with numerous moonstones (2400 gp). Black velvet mask with numerous citrines (170 gp). 1 Minor magic item.
Halimath Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fitting clothing which further accentuates his frame. His long black hair is drawn into a two foot long braid. His green eyes are slightly larger than normal.
Personality: He has always had a great fascination with Elven culture. He has a small toy that he constantly fidgets with.
History: Halimath was born the youngest of three triplets. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been saving his money to try and buy his sister's freedom.
Motivation: Doesn't want to be a Spice Merchant and was forced into it by his family; and several ex partners dislike his way of doing things and want revenge
Flaws: Racist, Addict, Antagonistic. Bonds: Attractive, Family, Enemies. Occupation: Spice Merchant
Voice: Speaks in third person
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 19 (+4) | 13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Gnoll, Infernal
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 250 gp. 3 Thunderstones.
Nutae Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His hair is golden and curly. His hazel eyes are slightly larger than normal.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Nutae is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born to a poor family in the city he treasured whatever gifts he got. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: He loathes his own lifestyle; and wants to raise his children well
Ideals: Persistence. Flaws: Depressed. Bonds: Attractive, Family, Poor. Occupation: Layabout
Voice: Stutters
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 11)
Armor Class 11
Hit Points 61 (11d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 7 (-2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 2600 gp. Fiery yellow corundum (400 gp). Coral (100 gp). Jade (100 gp). Black opal (400 gp). Alexandrite (300 gp). Golden pearl (100 gp). Obsidian (13 gp). Moss agate (13 gp). Alexandrite (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Silvo Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Silvo has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Optimist. Flaws: Ugly, Disease, Insomniac. Bonds: Military. Occupation: Junk Dealer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 18 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 900 gp. Alexandrite (900 gp). 1 Smokesticks. 2 Acid flasks.
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