Heian Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a tight fitting yellow shirt and pants. With bright black hair and a scraggly beard. His eyes are green and catlike.
Personality: He is irascible and easily irritated. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now travels the world, in search of power and loot.
Motivation: To share knowledge with the world; and to reunite with his old friends
Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Military, Adventurer. Occupation: Mayor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Aramil Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He usually wears his pastel robe and has his sickle always slung over his shoulder. His black hair and beard is wavy and long. His eyes are a pleasant gray.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Layabout arts, while his mother instructed him in etiquette, music and courtly manner. After coming to the age of reason, Aramil took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.
Motivation: An old rival family wants him found; and to unite with his brother
Ideals: Philantrophist, Gifted. Flaws: Impulsive. Bonds: Rich, Family. Occupation: Layabout
Voice: Irish accent
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 7)
Armor Class 14
Hit Points 18 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 10 (+0) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Auran, Ignan, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
Possessions: 500 gp.
Cloud Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He very much looks the part of a Shepherd. His gray fur is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Cloud was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He then took over the family business and is one of the better Shepherd for hire.
Motivation: To be a Mercenary again.
Ideals: Justice. Bonds: Job, Poor, Attractive, Criminal record. Occupation: Shepherd
Voice: Sounds elderly
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: Just what you see.
Vondal Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears just a brown suit. His skin is also unnaturally pale. His red hair is cut jaggedly and amateurishly. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born to a pair of adventurers, Vondal grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He tends to his Sage job now, and dutifully fulfills any obligations he has.
Motivation: He is greedy; and a need for knowledge about a nearby landmark
Ideals: Opinionated. Flaws: Ugly. Bonds: Job, Adventurer, Rich. Occupation: Sage
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 90 pp.
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