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NPC Generator

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Lvl.
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Seed

Advanced [show]


Art Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who sports brown clothing, slightly heavier than average wear, he is not a threatening figure. His lavender fur is drawn into a tight pony tail with a card scrunchie. His green unseeing eyes seem to look past you.

Personality: He can speak with the recently deceased. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and further expansion of business

Ideals: Gifted, Artistic. Flaws: Disease. Bonds: Job, Criminal record. Occupation: Performer

Voice: Dark and ominous

Attributes [hide]

Art Of Ale, Male Tabaxi Aristocrat 8
Medium (6'5") Tabaxi, Lawful Evil (CR 8)
Armor Class 15
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)21 (+5) 12 (+1)8 (-1) 10 (+0)15 (+2)
Skills History +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +8 / 2d10+5, Grapple +5

Possessions: Just what you see.


Social Check DCs


Silvo Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears blue leather gloves, a blue jacket, and tight pants, and he perpetually has his hammer ready. His moppish auburn hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants him found

Ideals: Fighting, Disciplined, Philantrophist. Flaws: Disease. Bonds: Attractive. Occupation: Architect

Voice: growls and snarls, animalistic

Attributes [hide]

Silvo Warmwater, Male Halfling Commoner 5
Small (3'1") Halfling, Lawful Good (CR 5)
Armor Class 13
Hit Points 7 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 8 (-1)11 (+0) 11 (+0)11 (+0)
Skills Investigation +3, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Mugrunden Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is wearing the road beaten gear of a warrior. Beneath his clothing is a huge mess of scar tissue. His copper crest is still thick. He has a tattooed face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Mugrunden was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 15th year, his parents were killed by a goblins raid, leaving Mugrunden alone in the world. After a stint in an orphanage, he was adopted. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends.

Ideals: Fighting. Flaws: Shy. Bonds: Slave, Adventurer, Poor, Enemies. Occupation: Carter

Voice: Speaks with squeezed throat

Attributes [hide]

Mugrunden Jerynomonis, Male Dragonborn Barbarian 2
Medium (6'8") Dragonborn, Neutral Evil (CR 2)
Armor Class 10
Hit Points 25 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)15 (+2) 14 (+2)15 (+2)
Skills Acrobatics +2, Arcana +4
Senses Passive Perception 12
Languages Common, Sylvan, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4

Possessions: 140 gp. White opal (400 gp). Onyx (50 gp). Banded agate (13 gp).


Social Check DCs


Mreksh Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a blue coat over a black low-cut shirt, and a Stetson hat upon his head. He carries a battered sickle and tarnished sword as well. His Stetson hat is riddled with cuts and holes. He wears an eyepatch.

Personality: He is happy with his job as a Marshal. He turns his eye from what people do, preferring to live and let live. Energy wise he seems alert and responsive.

History: He was born on a small isolated farm. He helped his mother out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business.

Ideals: Fighting, Professionalism. Flaws: Ugly. Bonds: Job, Nature. Occupation: Marshal

Voice: Shortens vowels

Attributes [hide]

Mreksh Nemmonis, Male Dragonborn Warrior 9
Medium (6'4") Dragonborn, Chaotic Evil (CR 9)
Armor Class 9
Hit Points 66 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 17 (+3)15 (+2) 12 (+1)14 (+2)
Skills Acrobatics +2, Persuasion +5
Senses Passive Perception 11
Languages Common, Abyssal, Gnome
Attacks Melee +7 / 3d4+4, Ranged +2 / 3d4-1, Grapple +5

Possessions: 20000 cp. Fire opal (1500 gp). Black pearl (1300 gp). Jasper (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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