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NPC Generator

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Advanced [show]


Cloud In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears long strands of amethyst and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a slight overbite and is overall scrawny. He wears his orange fur down. His face is covered beneath a completely black helmet.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Cloud was raised in a hard working conservative environment. A gifted student he started as a Mortician, but he got bored and became a Body Guard. He now owns his own business.

Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult; and he is greedy

Ideals: Fighting. Flaws: Terse. Bonds: Rich, Job. Occupation: Body Guard

Voice: Sounds elderly

Attributes [hide]

Cloud In the Wind, Male Tabaxi Commoner 4
Medium (5'4") Tabaxi, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)10 (+0) 15 (+2)15 (+2)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 29000 sp.


Social Check DCs


Salasar Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long copper crest is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.

Personality: He dislikes all the random violence that takes place in the north. He is lazy, self-centered, vain, and jealous.

History: Born to a pair of adventurers, Salasar grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has passion for adventuring and risk.

Ideals: Pacifist. Flaws: Insane, Selfish. Bonds: Adventurer, Attractive. Occupation: Miner

Voice: German accent

Attributes [hide]

Salasar Qyxpahrgh, Male Dragonborn Paladin 1
Medium (6'1") Dragonborn, Lawful Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)14 (+2) 12 (+1)12 (+1)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 80 gp.


Social Check DCs


Great Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tan wide-brimmed hat and tan clothes. His orange fur is greasy and uncared for. His eyes are a pleasant copper.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Further he is a bit of a stoner and is frequently out of it.

History: He was born a particularly ugly child, much to the horror of his parents. He found a children's book about a Tabaxi Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Great and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Great discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Great fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend; and he is compelled to act according to his religious beliefs

Ideals: Optimist. Flaws: Ugly, Addict, Disease. Bonds: Adventurer, Religious. Occupation: Priest

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Great Thunder, Male Tabaxi Paladin 4
Medium (6'1") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)11 (+0) 12 (+1)17 (+3)
Skills Deception +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp. Carnelian (70 gp). Deep green spinel (90 gp). Red spinel (90 gp).


Social Check DCs


Manfred Beckwith, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society and is in decent physical shape. His white hair is kept up in a ponytail inside a small hat. His eyes are brown and he is always smoking a pipe.

Personality: He is happy with his job as a Layabout. He turns his eye from what people do, preferring to live and let live. He has a minor phobia of water and hates getting wet.

History: He comes from a rich northern family. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.

Motivation: Further expansion of business; and he is greedy

Flaws: Fearful, Addict. Bonds: Rich, Job, Debt. Occupation: Layabout

Voice: Mousy voice

Attributes [hide]

Manfred Beckwith, Male Human Warrior 11
Medium (5'6") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 67 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)14 (+2) 16 (+3)10 (+0)
Skills Animal Handling +7, History +6
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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