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NPC Generator

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Advanced [show]


Serpent In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'3". He wears baggy pastel pantaloons and a green scarf, and his gloved hand is found clutching a kukri. He has styled his red fur well, parting it to the left. His eyes are hazel and he is always smoking a pipe.

Personality: He is fixated on the number 31. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has never given up on his music dream.

Motivation: Further expansion of business; and expand his business

Ideals: Artistic. Flaws: Insane. Bonds: Religious, Mentor, Job. Occupation: Stylist

Voice: Indian accent

Attributes [hide]

Serpent In the Wind, Male Tabaxi Sorcerer 2
Medium (6'3") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)15 (+2) 16 (+3)10 (+0)
Skills Intimidation +2
Senses Passive Perception 13
Languages Common, Gnoll, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 370 gp.


Social Check DCs


Muggrish Westcott, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. He wears his chestnut hair down. His hazel eyes peer out from beneath his feathered black hat.

Personality: He can speak with the recently deceased. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bather arts, while his father instructed him in etiquette, music and courtly manner. After coming to the age of reason, Muggrish took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Gifted, Joker. Bonds: Rich, Adventurer, Enemies. Occupation: Bather

Voice: Puts emphasis on the wrong words

Attributes [hide]

Muggrish Westcott, Male Half-Orc Ranger 2
Medium (5'6") Half-Orc, Neutral Evil (CR 2)
Armor Class 9
Hit Points 22 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)8 (-1) 12 (+1)15 (+2)
Skills Deception +4, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 7000 cp.


Social Check DCs


Balimaar Dalton, Male Human [Permalink]

Personal [hide]

Description: This man wears just a white suit. He is muscular with a powerful set of arms. He wears a deerstalker hat to cover his moderate length chestnut hair. His face is scarred and worn.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist. Flaws: Ugly, Shy, Disease. Bonds: Adventurer. Occupation: Locksmith

Voice: Voice breaks

Attributes [hide]

Balimaar Dalton, Male Human Ranger 1
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)10 (+0) 17 (+3)15 (+2)
Skills Athletics +4, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 sp.


Social Check DCs


Quarethon Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is renowned for his bright black suits and hats. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has styled his brass crest well, parting it to the left. He wears an eyepatch.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Energy wise he seems alert and responsive.

History: Born to a Interpreter, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Servant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He doesn't get along with people that don't share his tastes; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Professionalism, Impeccable. Flaws: Ugly, Sensitive. Bonds: Poor, Adventurer. Occupation: Servant

Voice: Soft and mumbly

Attributes [hide]

Quarethon Jerynomonis, Male Dragonborn Rogue 2
Medium (6'1") Dragonborn, Neutral Evil (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)11 (+0) 13 (+1)14 (+2)
Skills Athletics +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +3

Possessions: 1 Banded mail.


Social Check DCs

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