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NPC Generator

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Advanced [show]


Balimaar Fawcett, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears just a brown suit. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.

Personality: He is almost excessively polite to everyone, even when angry. He is a great chef.

History: He served in the navy to pay for his family's outstanding loans. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He wants nothing more than to rejoin the army; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Military, Criminal record. Occupation: Bowyer

Voice: Smoker's lung

Attributes [hide]

Balimaar Fawcett, Male Human Bard 1
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 13 (+1)9 (-1)
Skills Performance +1
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: Brass mug with jade inlays (300 gp).


Social Check DCs


Anselm Hampton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is dressed in earthy colors with a green and yellow handkerchief worn on his left side. His long chestnut hair reaches down to his waist. He is baby faced.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised in a white middle class family as the only child. Cursed with vampirism at a very young age, Anselm has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and someone believes him a fraud

Ideals: Athletic. Flaws: Antagonistic, Mundane, Disease. Bonds: Enemies, Mentor. Occupation: Roofer

Voice: Scottish accent

Attributes [hide]

Anselm Hampton, Male Human Aristocrat 1
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)15 (+2) 13 (+1)14 (+2)
Skills History +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 110 gp.


Social Check DCs


Dimble Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many brown ritualistic tattoos. He is renowned for his bright blue suits and hats. His hair is always cut to a buzz. His gray eyes dart from person to person.

Personality: His tongue was cut out and he uses sign language. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Dimble was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting. Flaws: Disease. Bonds: Poor, Adventurer. Occupation: Spy

Voice: Draws out vowels

Attributes [hide]

Dimble Loofollue, Male Gnome Aristocrat 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 20 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills Nature +3, Performance +3
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Masterwork manacles.


Social Check DCs


Dreali Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'0" and wears an entirely white suit with green socks and a vest with buckled shoes. He sports a long brown beard, and similarly colored long hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Stoic and calm, he prefers to meditate than take action. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: The child of a Butcher, who enjoyed hunting, Dreali was taken on many hunting expeditions. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Disciplined. Flaws: Insomniac, Fearful. Bonds: Rich, Nature. Occupation: Shepherd

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Dreali Amastacia, Male Half-Elf Fighter 5
Medium (5'0") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Athletics +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5

Possessions: 6000 sp.


Social Check DCs

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