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NPC Generator

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Advanced [show]


Jade In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fighting clothing, which leaves very little to the imagination. His fur, while still mostly red, has prominent grey streaks. He is very pretty but has cold, dead eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He takes great joy in being the best Server in town.

History: He was born to a criminal king-pin and mafia family In his 13th year, his parents were killed by a brigands raid, leaving Jade alone in the world. After a stint in an orphanage, he was adopted. He has worked as a Server like his mother before him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting. Bonds: Attractive, Job, Criminal record, Enemies. Occupation: Server

Voice: Forgets to breathe while speaking

Attributes [hide]

Jade In the Storm, Male Tabaxi Wizard 10
Medium (5'8") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 37 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)18 (+4) 16 (+3)12 (+1)
Skills Medicine +7, Perception +7
Senses Passive Perception 17
Languages Common, Elven, Druidic, Infernal, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16444332000

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Immeral Floshem, Male Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses well, typically a more casual-formal manner. His blonde hair, when down, is lengthy. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He snorts whenever he laughs or is feeling confident. He always tries to repair and not replace. It was this mentality that drove him into the Armorer business.

History: Immeral was born the youngest of three triplets. In his 14th year, his parents were killed by a illithids raid, leaving Immeral alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: A deep hatred of illithids.

Ideals: Athletic, Persistence. Bonds: Attractive, Family, Enemies. Occupation: Armorer

Voice: Indian accent

Attributes [hide]

Immeral Floshem, Male Elf Aristocrat 3
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)11 (+0) 16 (+3)16 (+3)
Skills History +2, Religion +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hadarai Meliamne, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears just a black suit. With bright brown hair and a scraggly beard. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born blind and as such lacked many opportunities for work. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by illithids. Hadarai was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Ideals: Justice. Flaws: Ugly, Disease. Bonds: Enemies, Mentor. Occupation: Jeweler

Voice: Dark and ominous

Attributes [hide]

Hadarai Meliamne, Male Elf Ranger 7
Medium (5'5") Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)14 (+2) 18 (+4)16 (+3)
Skills Arcana +5, Survival +7
Senses Passive Perception 14
Languages Common, Elven, Halfling, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 200 gp. Violet garnet (1500 gp). Iolite (80 gp).


Social Check DCs


Burto High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white top hat and white clothes, and he perpetually has his greatsword ready. His blonde hair is singed and shortened. He has a dull look in his brown eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the south, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Halflings in the south were limited. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Persistence. Flaws: Ugly, Secretive, Addict. Bonds: Immigrant. Occupation: Engraver

Voice: Smoker's lung

Attributes [hide]

Burto High-hill, Male Halfling Monk 6
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 32 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills Acrobatics +6, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +4

Possessions: 900 gp.


Social Check DCs

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