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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Hamil Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many red ritualistic tattoos. He wears a green costume with the symbols of death on his torso. His blonde hair is long and unkept. His eyes are likewise amber.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the east to a Interpreter, Hamil learned a great deal about his father's area of expertise. He was taken from his home at a very young age. He hasn't been sleeping well lately.

Motivation: Wants to open a new tavern; and to reunite with his absent father

Flaws: Ugly, Insomniac. Bonds: Family, Job, Slave. Occupation: Interpreter

Voice: Scratchy, weak

Attributes [hide]

Hamil Tealeaf, Male Halfling Warrior 9
Small (3'1") Halfling, Chaotic Good (CR 9)
Armor Class 15
Hit Points 83 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 15 (+2)13 (+1) 11 (+0)13 (+1)
Skills Religion +4, Stealth +7
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +2 / 3d4-1, Ranged +7 / 3d4+4, Grapple +4

Possessions: 11000 sp. Amethyst (160 gp). Eye agate (14 gp). Alexandrite (1400 gp). Bloodstone (20 gp).


Social Check DCs


Sindri Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He has a moderate pudge and is not very fit. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Sindri took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To get a good night's sleep; and to prove his worth to the world

Ideals: Logical. Flaws: Insomniac, Shy, Disease. Occupation: Sailor

Voice: Uses sign language

Attributes [hide]

Sindri Daergel, Male Gnome Wizard 4
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)11 (+0) 15 (+2)14 (+2)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 46000 sp. 1 Minor magic item.


Social Check DCs


Varg Skelton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears just a tan suit. His auburn hair is cut short with large spiked bangs in the front. His eyes are likewise gray.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born into a rich family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it; and wishes to resurrect an old love

Ideals: Philantrophist, Entrepeneur. Flaws: Mundane. Bonds: Rich, In love. Occupation: Armorer

Voice: Low rumbling, strings words together

Attributes [hide]

Varg Skelton, Male Half-Orc Bard 3
Medium (5'8") Half-Orc, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common, Orc, Gnome, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 80 pp.


Social Check DCs


Frederick Barney, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a faded coat and loose pants complete with broad hat. He wears his red hair down. He wears an eyepatch.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a Bounty Hunter, his mother struggled to pay the bills. Cursed with vampirism at a very young age, Frederick has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Justice. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Slave Trader

Voice: Sighs a lot, exhausted

Attributes [hide]

Frederick Barney, Male Human Expert 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)13 (+1) 13 (+1)15 (+2)
Skills Athletics +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 2000 sp. Rose (40 gp).


Social Check DCs

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