Damien Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and tends to wear a blue poncho over his likewise colored trousers and shirt. His skin is also unnaturally pale. His moppish blonde hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a small toy that he constantly fidgets with.
History: Born in the east his family was never financially stable. His homeland was ravaged by war and he spent much of his life rebuilding it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Joker. Flaws: Ugly, Addict, PTSD. Bonds: Poor. Occupation: Mayor
Voice: pre-pubescent
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 36 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Infernal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 400 gp.
Halimath Amastacia, Male Elf [Permalink]
Personal [hide]
Description: A 4'11" western man, he is generally shirtless and showing off his tattooed chest. He has styled his blonde hair well, parting it to the left. His eyes, though not visible through his cowl, are brown.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Doesn't want to be a Healer and was forced into it by his family; and expand his business
Ideals: Logical. Flaws: Disease, Antagonistic. Bonds: Job, Family. Occupation: Healer
Voice: Scandinavian accent
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 11)
Armor Class 12
Hit Points 72 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +6
Possessions: Violet garnet (1000 gp). Rose (20 gp). Tiger eye turquoise (12 gp). Amethyst (90 gp). Alexandrite (1000 gp). Malachite (12 gp). Black pearl (1000 gp). Rhodochrosite (12 gp). Amber (90 gp).
Solomon Xiloscient, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a perfectly clean shirt and pair of pants. He has dyed his greying black hair a little too much giving a sharp black color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. In the meantime he has taken over work as a Marshal and occasionally as a mercenary.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Joker. Flaws: Insomniac, Disease. Bonds: Attractive, Adventurer, Job. Occupation: Marshal
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 gp.
Drogo Wallace, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many white ritualistic tattoos. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft white waves gently in the breeze. His auburn hair is styled in orderly dreadlocks. His ears are large.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a logical person and will generally grow upset if things defy logic and science.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He is greedy; and he is currently in port desperately looking for someone to get him out
Ideals: Passionate, Logical. Flaws: Ugly. Bonds: Rich, Slave. Occupation: Layabout
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Druidic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 300 sp. Tourmaline (160 gp). 4 Acid flasks.
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