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NPC Generator

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Advanced [show]


Trym Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Beneath his clothing is a huge mess of scar tissue. His golden hair is smooth and relatively long. His ears are large.

Personality: He is fixated on the number 89. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He invites people to come help in his community garden.

History: The child of a Assassin, who enjoyed hunting, Trym was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Rich, Slave, Nature. Occupation: Interpreter

Voice: Loud with bravado

Attributes [hide]

Trym Hallewell, Male Human Commoner 1
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)12 (+1) 9 (-1)14 (+2)
Skills Investigation +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Kelter Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is portly but not overly obese. He wears his chestnut hair down. His eyes are likewise blue.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He takes great joy in being the best Knight in town.

History: Kelter was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He ran away from his former home and has been making his living as a Knight for the past few years.

Motivation: He doesn't get along with people that don't share his tastes; and he desires power and/or immortality

Ideals: Impeccable. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Knight

Voice: Irish accent

Attributes [hide]

Kelter Greenleaf, Male Halfling Rogue 6
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 26 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)16 (+3) 13 (+1)18 (+4)
Skills History +6, Performance +7
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Sylvan, Terran
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 7000 sp.


Social Check DCs


Tharivol Galanodel, Male Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With bright red hair and a scraggly beard. His face is scarred and worn.

Personality: Cocky and sure of himself, he believes he is the best Mortician born in the past three hundred years. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in a small village he learned the ways of the warrior from his mother. He worked as a nervous Mortician and found it very stressful. He's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Job. Occupation: Mortician

Voice: Indian accent

Attributes [hide]

Tharivol Galanodel, Male Elf Warrior 3
Medium (4'11") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)18 (+4) 14 (+2)10 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven, Gnome, Draconic, Aquan, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Rangrim Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'5". He usually wears his black robe and has his falchion always slung over his shoulder. He has a red handlebar mustache and slicked back red hair. His eyes are blue and catlike.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born to a criminal king-pin and mafia family A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: A need for knowledge about a nearby landmark; and to unite with his brother

Flaws: Insomniac. Bonds: Family, Criminal record, Debt, Adventurer. Occupation: Miller

Voice: Soothing and warm

Attributes [hide]

Rangrim Fireforge, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)11 (+0) 14 (+2)12 (+1)
Skills Animal Handling +4, Arcana +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: Just what you see.


Social Check DCs

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