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Traki Schwartz, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a violet and blue robe with the hood down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His hair is short and brown. He has a tattooed face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He also has developed a complete distrust of the Assassin profession.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Traki took refuge in the old dungeon and found the beat up mace and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Assassin. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end; and sabotage a competitor

Flaws: Mundane. Bonds: Job, Nature, Has a crush. Occupation: Banker

Voice: Hissing voice

Attributes [hide]

Traki Schwartz, Male Half-Elf Fighter 5
Medium (5'0") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 58 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)13 (+1) 14 (+2)13 (+1)
Skills History +4, Medicine +5
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp. Red garnet (130 gp). Rock crystal (20 gp). 1 Minor magic item.


Social Check DCs


Bernard Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears baggy green pantaloons and a blue scarf. He carries with him a set of warhammers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His hair is black and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a minor phobia of water and hates getting wet.

History: The child of a Bricklayer, who enjoyed hunting, Bernard was taken on many hunting expeditions. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted martial powers by his dying brother.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Antagonistic, Fearful. Bonds: Nature. Occupation: Spice Merchant

Voice: Posh accent

Attributes [hide]

Bernard Marlee, Male Human Barbarian 11
Medium (6'5") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 76 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)17 (+3) 16 (+3)14 (+2)
Skills Performance +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Draconic, Gnoll, Infernal
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 8000 sp. Jeweled anklet (4000 gp). Gold dragon comb with red garnet eye (1000 gp). Carved bone or ivory statuette (30 gp). 1 Minor magic item.


Social Check DCs


Morthos Aid, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he sports black clothing, slightly heavier than average wear. His small hat is riddled with cuts and holes. His eyes are likewise gold. His teeth are yellowed and unaligned.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He served in the navy to pay for his family's outstanding loans. When Morthos reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and he has money and likes to spend it

Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Military. Occupation: Blacksmith

Voice: Can't modulate volume

Attributes [hide]

Morthos Aid, Male Tiefling Cleric 8
Medium (5'0") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 67 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 19 (+4)15 (+2) 13 (+1)14 (+2)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common, Orc, Auran
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 1500 gp.


Social Check DCs


Ahrim Glee, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears skinny pants and wears a green and yellow robe with the hood down. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: Stoic and calm, he prefers to meditate than take action. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Ahrim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an apprentice working in his father's forge. He has achieved small success as a Roofer.

Motivation: Find a way to reverse the transformation of his sister; and he's looking for his big break

Ideals: Disciplined. Bonds: Family, Poor, Job, Adventurer. Occupation: Roofer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ahrim Glee, Male Tiefling Rogue 10
Medium (6'1") Tiefling, Chaotic Good (CR 10)
Armor Class 12
Hit Points 45 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)18 (+4) 13 (+1)12 (+1)
Skills Animal Handling +5, Deception +5
Senses Passive Perception 11
Languages Common, Giant, Dwarven, Gnome, Draconic
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1100 gp. 1 Minor magic item.


Social Check DCs

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