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NPC Generator

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Advanced [show]


Fargas Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of hand crossbows, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a small toy that he constantly fidgets with.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Fargas has worked very hard to control his curse. He got away from his former life and has fallen to alcoholism.

Motivation: He's repulsed by the PC; and his relatives are trying to arrange a marriage

Ideals: Fighting. Flaws: Antagonistic, Addict, Disease. Bonds: Attractive. Occupation: Butcher

Voice: Dark and ominous

Attributes [hide]

Fargas Whispermouse, Male Halfling Ranger 1
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 18 (+4)8 (-1) 16 (+3)16 (+3)
Skills Medicine +5, Nature +1
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Varg Chatham, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time. He has a slight overbite and is overall scrawny. He keeps his auburn hair in a flapper bob. His eyes are likewise hazel.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a minor phobia of water and hates getting wet.

History: He was raised in a forest tribe. Varg was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Varg decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable

Ideals: Passionate. Flaws: Fearful. Bonds: Attractive, Nature, Criminal record. Occupation: Glassblower

Voice: Slow speaker

Attributes [hide]

Varg Chatham, Male Half-Orc Ranger 3
Medium (5'5") Half-Orc, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)13 (+1) 14 (+2)9 (-1) 15 (+2)15 (+2)
Skills Arcana +1, History +1
Senses Passive Perception 12
Languages Orc
Attacks Melee +7 / 1d8+5, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 3000 sp. An abacus with copper, silver and gold markers (150 gp).


Social Check DCs


Harbek Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in earthy colors with a white and black handkerchief worn on his left side. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a great chef.

History: He was born in a small plains village. Brilliant and gifted he never wanted to apply himself. Days after completing his studies, news broke out that his hometown was attacked by drow. Harbek was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Ideals: Gifted. Flaws: Cynical. Bonds: Immigrant, Nature, Enemies, Criminal record. Occupation: Shepherd

Voice: Tuts and clicks tongue

Attributes [hide]

Harbek Strakeln, Male Dwarf Wizard 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)12 (+1) 17 (+3)8 (-1)
Skills Intimidation +1, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 600 sp.


Social Check DCs


Gerald Colton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in an above average manner. His long red hair reaches down to his waist. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in a small plains village. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted arcane powers by his dying brother.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Athletic, Gifted. Bonds: Attractive, Adventurer, Nature. Occupation: Fletcher

Voice: Switch between two voices

Attributes [hide]

Gerald Colton, Male Human Commoner 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 9 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)15 (+2) 14 (+2)15 (+2)
Skills Athletics +5, Performance +5
Senses Passive Perception 12
Languages Common, Giant, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5

Possessions: 500 gp. Deep blue spinel (1600 gp). Tiger eye turquoise (5 gp). Bloodstone (80 gp). Iolite (80 gp).


Social Check DCs

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