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NPC Generator

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Advanced [show]


Skirt Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has wavy black fur. His ears are large.

Personality: Skirt wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... His job bores him to no end. He has decided to make it more interesting.

History: Gifted from a young age, Skirt studied abroad. Skirt was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Skirt decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Roofer

Voice: Hollow voice

Attributes [hide]

Skirt Wind, Male Tabaxi Expert 4
Medium (6'8") Tabaxi, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)11 (+0) 12 (+1)16 (+3)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


John Rayden, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has relatively dark skin and is very physically imposing due to his abundance of muscles. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise amber.

Personality: He snorts whenever he laughs or is feeling confident. He is able to make almost anything out of random pieces of junk.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. John liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has never given up on his dancing dream.

Motivation: An old rival family wants him found; and to reunite with his absent father

Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Poor, Nature, Family. Occupation: Carpenter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

John Rayden, Male Human Wizard 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)8 (-1) 14 (+2)11 (+0)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp. Citrine (40 gp).


Social Check DCs


Anselm Ramsay, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears professional attire. He has moderate length white hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Anselm wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Anselm was born the youngest of three triplets. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his sister recently and the two have been together since.

Motivation: Doesn't want to be a Farmer and was forced into it by his family.

Ideals: Athletic, Disciplined, Gifted. Bonds: Attractive, Family. Occupation: Farmer

Voice: Jamaican accent

Attributes [hide]

Anselm Ramsay, Male Human Bard 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 110 gp. Sard (80 gp).


Social Check DCs


Tricking Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing a long, brown cloak, and is pretty ugly. His fur is greying and his face has many wrinkles. His thin eyebrows rest above his beady green eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an athlete and attended two major summer competitions. He never won. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption.

Ideals: Athletic. Flaws: Ugly, Insane, Mundane. Bonds: Criminal record. Occupation: Priest

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Tricking Of Snakes, Male Tabaxi Aristocrat 9
Medium (5'6") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 46 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)10 (+0) 17 (+3)14 (+2)
Skills Acrobatics +6, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +5

Possessions: 1200 gp. Blue quartz (10 gp). Rhodochrosite (10 gp). Sard (40 gp). Golden yellow topaz (200 gp). Coral (110 gp). Freshwater pearl (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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