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NPC Generator

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Advanced [show]


Gomory Clifford, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He typically wears black cloth garments or leather armor. His blonde hair and beard is wavy and long. His violet eyes peer out from beneath his broad black hat.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He uses divination through singing.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Due to his spouse's obsession with being a Butcher they were divorced and he won custody of their son. He worked as a Stableman, and he later adopted a second son.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Shy, Insane. Bonds: Family. Occupation: Stableman

Voice: Mousy voice

Attributes [hide]

Gomory Clifford, Male Human Monk 1
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)11 (+0) 17 (+3)12 (+1)
Skills Insight +5, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 150 gp.


Social Check DCs


Kildrak Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears baggy grey pantaloons and a white scarf, and sports empty pouches on his belt. His hair is short and white. He wears an eyepatch.

Personality: Kildrak wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He also is a firm believer in the manly ideal.

History: He was born the only child of a wealthy merchant. When Kildrak reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To prove his worth to the world.

Ideals: Disciplined, Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Military. Occupation: Bather

Voice: Speaks with a cold

Attributes [hide]

Kildrak Graybeard, Male Dwarf Sorcerer 1
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 19 (+4)12 (+1) 16 (+3)13 (+1)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Just what you see.


Social Check DCs


Trym Gyula, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft yellow waves gently in the breeze. He is physically well-built. He wears a small hat to cover his moderate length auburn hair. His fierce brown eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Laborer born in the past three hundred years. Around other people he will do his best to conceal his emotions and appear jolly.

History: Trym was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trym grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trym. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He desires power and/or immortality; and further expansion of business

Flaws: Shy. Bonds: Rich, Job, Criminal record, Adventurer. Occupation: Laborer

Voice: Creaky witch voice

Attributes [hide]

Trym Gyula, Male Human Expert 6
Medium (6'5") Human, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)14 (+2) 16 (+3)10 (+0)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Giant, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 300 gp. Obsidian (11 gp). Blue quartz (11 gp). Freshwater pearl (11 gp). 1 Minor magic item.


Social Check DCs


Carrie Mancilla, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his falchion. He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair is braided into rings. His violet eyes lackadaisically let the world flow into them.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He plays an instrument quite well.

History: Sold as a small child to a necromancer, Carrie was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal painting training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Artistic, Fighting. Flaws: Shy. Bonds: Mentor. Occupation: Merchant

Voice: Relaxed voice

Attributes [hide]

Carrie Mancilla, Male Half-Elf Commoner 5
Medium (4'11") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)14 (+2) 11 (+0)14 (+2)
Skills Acrobatics +6, Arcana +5
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Goblin
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +5

Possessions: 10 pp. Black opal (900 gp). Deep blue spinel (900 gp). Black pearl (900 gp).


Social Check DCs

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