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NPC Generator

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Advanced [show]


Gimurt Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears just a green suit. He sports a long auburn beard, and similarly colored long hair. His gray eyes peer out from beneath his wide-brimmed green hat.

Personality: He acts crazy and hedonistic. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. After a long history of fighting, Gimurt and his spouse have recently divorced.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Ideals: Philantrophist, Gifted. Flaws: Hedonist, Antagonistic. Bonds: Criminal record. Occupation: Spy

Voice: Indian accent

Attributes [hide]

Gimurt Bigtoe, Male Dwarf Commoner 6
Medium (4'4") Dwarf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 31 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)18 (+4) 9 (-1)12 (+1)
Skills Acrobatics +5, Athletics +2
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Orc, Druidic, Elven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp. 1 Antitoxin.


Social Check DCs


Arnold Graham, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair is kept up in a ponytail inside a small hat. He is baby faced.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was born in the west, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and to unite with his sister

Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Immigrant. Occupation: Navigator

Voice: Mumbles to self between sentences

Attributes [hide]

Arnold Graham, Male Human Barbarian 11
Medium (5'3") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 95 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)14 (+2) 17 (+3)15 (+2)
Skills Acrobatics +6, Arcana +6
Senses Passive Perception 13
Languages Common, Ignan, Goblin
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +6

Possessions: 700 gp. Jasper (70 gp). Golden yellow topaz (1500 gp). Fiery yellow corundum (1500 gp). Jasper (70 gp). Blue quartz (6 gp).


Social Check DCs


Azaki Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: This northern man wears loose pants and a collared shirt complete with sweater beneath his coat. His clothes are grease stained in places. He has done his best to style his golden hair to look like a famous performer. His eyes are brown and beady.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not believe in violence as a means to an end. He is a dedicated Mercenary but believes his peers are too gung-ho.

History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the west was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Pacifist. Flaws: Ugly, Emotional. Bonds: Poor, Immigrant. Occupation: Mercenary

Voice: Smoker's lung

Attributes [hide]

Azaki Netyoive, Male Half-Elf Rogue 8
Medium (5'2") Half-Elf, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 28 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)10 (+0) 10 (+0)15 (+2)
Skills Athletics +5, Deception +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5

Possessions: 20000 cp.


Social Check DCs


Andram Revulsion, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an entirely green suit with yellow socks and a vest with buckled shoes, and he perpetually has his axe ready. His black hair is drawn into a tight pony tail with a clover scrunchie. He has a tattooed face.

Personality: While he acts the brute, he is far gentler than he would appear. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born a particularly ugly child, much to the horror of his parents. Andram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted from career to career and currently works as a Junk Dealer.

Motivation: Wants to raise his children well; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Adventurer, Family. Occupation: Junk Dealer

Voice: Indian accent

Attributes [hide]

Andram Revulsion, Male Tiefling Wizard 4
Medium (5'6") Tiefling, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)9 (-1) 11 (+0)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Good lock. 1 Superior lock. 1 Good lock. 1 Spyglass.


Social Check DCs

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