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NPC Generator

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Advanced [show]


Fulbar Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He very much looks the part of a Bookbinder. His auburn hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is frequently practicing swordplay.

History: He was born blind and as such lacked many opportunities for work. He has had some formal dancing training, and achieved minor success. He struck the Bookbinder job and began his own company from there.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Job, Military. Occupation: Bookbinder

Voice: Cold and demanding tone

Attributes [hide]

Fulbar Fatrabbit, Male Halfling Fighter 1
Small (3'3") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)13 (+1) 14 (+2)13 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 gp. Iolite (70 gp).


Social Check DCs


Ombul Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: This man has a large white mantle and cape that has been intricately interwoven into his black robe, and sports empty pouches on his belt. His feathered hat is riddled with cuts and holes. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is mildly Halfling supremacist, though he does not identify as such. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ombul took refuge in the old dungeon and found the beat up longbow and armor he uses now. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety.

Flaws: Ugly, Racist, Fearful. Bonds: Poor, Nature. Occupation: Scribe

Voice: German accent

Attributes [hide]

Ombul Hilltopple, Male Halfling Expert 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 37 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)13 (+1) 13 (+1)17 (+3)
Skills Animal Handling +4, Deception +6
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 90 pp.


Social Check DCs


Windy Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He sports a flattop fur cut. He wears a mask on his face.

Personality: A skeptical and narcissistic man, Windy's first love is himself. His second love is also himself. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: The child of a Mason, who enjoyed hunting, Windy was taken on many hunting expeditions. He was an apprentice working in his mother's forge. He's also a talented Mason, but doesn't like to broadcast it.

Motivation: To find somewhere to settle down; and wants to open a new tavern

Ideals: Athletic, Impeccable. Flaws: Fearful, Mundane. Bonds: Nature, Job. Occupation: Beggar

Voice: Speaks with squeezed throat

Attributes [hide]

Windy Candle, Male Tabaxi Monk 4
Medium (6'2") Tabaxi, Lawful Good (CR 4)
Armor Class 12
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)13 (+1) 12 (+1)12 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 12000 cp. 1 Minor magic item.


Social Check DCs


Senteq Nackle, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a large red jacket. He has shaved his head bald. His eyes are blue and catlike.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants to meet his childhood hero; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Professionalism, Fighting. Flaws: Shy, Disease. Bonds: Immigrant, Adventurer. Occupation: Guard

Voice: Cold and demanding tone

Attributes [hide]

Senteq Nackle, Male Gnome Expert 6
Small (3'6") Gnome, Lawful Good (CR 6)
Armor Class 14
Hit Points 36 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)13 (+1) 14 (+2)15 (+2)
Skills Acrobatics +6, Athletics +2
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +2

Possessions: 1000 gp. Silver comb with moonstones (600 gp). Large well-done wool tapestry (200 gp). Embroidered and bejeweled glove (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).


Social Check DCs

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