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NPC Generator

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Advanced [show]


Reynard Kimberley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. His chestnut hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is an amazing painter.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was granted necromantic powers by his dying sister.

Motivation: To get a good night's sleep; and to pay off his debts

Ideals: Passionate, Gifted. Flaws: Mundane, Insomniac. Bonds: Debt. Occupation: Carter

Voice: Speaks with a cold

Attributes [hide]

Reynard Kimberley, Male Human Barbarian 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 16 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 18 (+4)10 (+0) 14 (+2)11 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Black velvet mask with numerous citrines (180 gp).


Social Check DCs


Shedinn Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: This man stands a little under 6'8" and is a bit bulky. He is very muscular particularly in the legs. He wears grey painted combat armor at almost all times. His scarlet crest is kept up in a ponytail inside a top hat. He has gold eyes and a grey hat with a black feather.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Optimist. Bonds: Criminal record, Religious, Immigrant. Occupation: Shoemaker

Voice: Sore throat, cough

Attributes [hide]

Shedinn Grrrmmballhyst, Male Dragonborn Adept 1
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 9 (-1)12 (+1) 13 (+1)11 (+0)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 gp.


Social Check DCs


Zephan Violence, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears a sleeveless long coat of deep blue leather and dull black iron scale mail. His black hair is drawn into a tight pony tail with a cross scrunchie. This black eyed easterner is not easily forgotten.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in a small village he learned the ways of the warrior from his mother. Like his mother and his brother before him, after school he went straight into learning to become a Bricklayer. He ran away from his former home and has been making his living as a Bricklayer for the past few years.

Motivation: He feels kind of lost in life; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Antagonistic, Depressed. Bonds: Guardian, Job. Occupation: Bricklayer

Voice: Switch between two voices

Attributes [hide]

Zephan Violence, Male Tiefling Warrior 8
Medium (5'4") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 55 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)17 (+3) 13 (+1)15 (+2)
Skills Medicine +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Celestial, Infernal
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: Moonstone (80 gp). Silver pearl (110 gp). Golden yellow topaz (700 gp). Lapis lazuli (6 gp). Blue quartz (6 gp). Lapis lazuli (6 gp).


Social Check DCs


Sweet In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses in collared shirts and wears a proper scarf over his head. His feathered hat is riddled with cuts and holes. His face is scarred and worn.

Personality: He loves telling others what to do and how they should feel about things. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Sweet was born the youngest of three triplets. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Sweet grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sweet. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day; and his relatives are trying to arrange a marriage

Ideals: Opinionated, Joker. Flaws: Ugly. Bonds: Family, Criminal record. Occupation: Barrister

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Sweet In the Wind, Male Tabaxi Adept 3
Medium (6'1") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 18 (+4)13 (+1) 8 (-1)13 (+1)
Skills History +3, Stealth +5
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp. 1 Half-Plate. 1 Half-Plate. 1 Banded mail.


Social Check DCs

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