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NPC Generator

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Advanced [show]


Merihim Loyalty, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black coat over a brown low-cut shirt, and a deerstalker hat upon his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. He wears a deerstalker hat to hide his balding. His black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: The child of a Mason, who enjoyed hunting, Merihim was taken on many hunting expeditions. His first spouse was a Mason, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He became a Jeweler soon after.

Motivation: He has a crush on the local Mason; and wants a kiss

Ideals: Philantrophist. Bonds: Job, Nature, Family, Has a crush. Occupation: Jeweler

Voice: Jittery and nervous

Attributes [hide]

Merihim Loyalty, Male Tiefling Rogue 4
Medium (5'8") Tiefling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)10 (+0) 15 (+2)15 (+2)
Skills Investigation +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 23000 cp. Chrysoprase (20 gp). 1 Minor magic item.


Social Check DCs


Senteq Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a brown cloak and cross-gartered black stockings. His tied-back hair is black. He has violet eyes and a brown hat with a black feather.

Personality: He snorts whenever he laughs or is feeling confident. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. After a long history of fighting, Senteq and his spouse have recently divorced.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Fisher

Voice: Timid voice

Attributes [hide]

Senteq Albaratie, Male Gnome Ranger 4
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)17 (+3) 17 (+3)16 (+3)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Halfling, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Red garnet (140 gp). 1 Minor magic item.


Social Check DCs


Sun Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy orange fur. He tends to wear a large brown jacket. He has a hunchback. His orange fur is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is calm most of the time but flees social interaction. He plays an instrument quite well.

History: His parents moved while he was still in utero so he is the first generation to be born here. Sun was born on a far western desert where he grew up under the tutelage of his mother, an expert Fortune-teller. Due to his spouse's obsession with being a Bricklayer they were divorced and he won custody of their son. He worked as a Fortune-teller, and he later adopted a second son.

Motivation: Further expansion of business; and to unite with his sister

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Immigrant, Family, Job. Occupation: Fortune-teller

Voice: Soft and mumbly

Attributes [hide]

Sun Wind, Male Tabaxi Adept 6
Medium (5'5") Tabaxi, Chaotic Good (CR 6)
Armor Class 12
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)12 (+1) 13 (+1)14 (+2)
Skills Deception +5, Religion +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 100 gp. Golden yellow topaz (1000 gp).


Social Check DCs


Immeral Eathalena, Male Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in collared shirts and wears a proper scarf over his head. He is bald on top and has large silver tufts of hair around his ears. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He snorts whenever he laughs or is feeling confident. He also is a firm believer in the manly ideal.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Armorer arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is greedy.

Ideals: Persistence. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Armorer

Voice: High pitched, excited

Attributes [hide]

Immeral Eathalena, Male Elf Aristocrat 2
Medium (5'3") Elf, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 11 (+0)15 (+2) 10 (+0)12 (+1)
Skills Athletics +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 390 gp. Chrysoberyl (90 gp). Iolite (80 gp). Blue quartz (5 gp).


Social Check DCs

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