Baern Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and sports empty pouches on his belt. His silver hair is smooth and relatively long. His eyes are amber.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with a lost civilization.
History: Born to a pair of adventurers, Baern grew up listening to his father's many stories. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After months of barely getting by, Baern managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and find a way to reverse the transformation of his brother
Flaws: Secretive. Bonds: Adventurer, Criminal record, Rich, Family. Occupation: Hunter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 129 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 21 (+5) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 30000 sp. Rose (60 gp). Deep green spinel (90 gp). Deep blue spinel (400 gp). Fiery yellow corundum (1000 gp). 1 Minor magic item. 1 Minor magic item.
Skirt Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear violet pants and tee shirts. He wears his beige fur up. His face is covered beneath a completely black helmet.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born in the west, but his parents moved at a very young age to the north. His first spouse was a Fisher, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Balancing his hectic life and new Soapmaker responsibilities is difficult; and sabotage a competitor
Ideals: Entrepeneur. Bonds: Immigrant, Job, Family. Occupation: Soapmaker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 39 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 3 | 2 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Torz Browning, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He tends to wear a blue poncho over his likewise colored trousers and shirt. He keeps his silver hair in a pixie cut. He has a tattooed face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a very good compulsive liar and kleptomaniac.
History: Born in the north to a Glassblower, Torz learned a great deal about his mother's area of expertise. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Athletic, Justice. Bonds: Criminal record, Job, Family. Occupation: Glassblower
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Neutral (CR 14)
Armor Class 10
Hit Points 39 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 8 (-1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 4d6+3, Ranged +5 / 4d6+0, Grapple +3
Possessions: 1000 gp. Brass mug with jade inlays (400 gp). Gold dragon comb with red garnet eye (1100 gp). Brass mug with jade inlays (400 gp). Solid gold idol (1200 gp). Carved bone or ivory statuette (30 gp). Large well-done wool tapestry (400 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). Large well-done wool tapestry (400 gp). Gold cup set with emeralds (9000 gp). Brass mug with jade inlays (400 gp).
Reynard Kimberly, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His hair, while still mostly blonde, has prominent grey streaks. He wears an eyepatch.
Personality: He will rave to anyone who will listen. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Immigrant, Nature. Occupation: Bather
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 2000 cp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!