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NPC Generator

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Adrik Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He typically wears blue cloth garments or leather armor. He wears a colorful flower in his golden hair. He is baby faced.

Personality: He is business-like. He takes instructions and follows them to the letter. Adrik enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born into a rich family. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Professionalism. Flaws: Hedonist. Bonds: Attractive, Rich, Family. Occupation: Marshal

Voice: Spits words with contempt

Attributes [hide]

Adrik Brawnanvil, Male Dwarf Ranger 6
Medium (3'11") Dwarf, Chaotic Evil (CR 6)
Armor Class 9
Hit Points 45 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)11 (+0) 13 (+1)16 (+3)
Skills Nature +3, Performance +6
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roondar Offund, Male Gnome [Permalink]

Personal [hide]

Description: 3'4" and muscular, this southern man has a large black mantle and cape that has been intricately interwoven into his grey robe. He wears his chestnut hair up in a very large beehive style do. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily eccentric. He is able to fit into much smaller and tighter spaces than normal.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His psionic abilities were realized during a raid on his village. He's also a talented Weaver, but doesn't like to broadcast it.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Military, Job. Occupation: Navigator

Voice: Pronounces difficult words wrong

Attributes [hide]

Roondar Offund, Male Gnome Fighter 3
Small (3'4") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)10 (+0) 16 (+3)15 (+2)
Skills Arcana +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Amnon Power, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a moderate pudge and is not very fit. His silver hair is lengthy. He wears a mask on his face.

Personality: Amnon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a font of random trivia from the lore and stories he has discovered

History: Born in the south his family was never financially stable. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Amnon took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Logical. Flaws: Greedy. Bonds: Poor, Nature. Occupation: Engraver

Voice: Tuts and clicks tongue

Attributes [hide]

Amnon Power, Male Tiefling Warlock 2
Medium (6'6") Tiefling, Neutral Good (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)9 (-1) 15 (+2)15 (+2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Karash Garfield, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a pastel cloak and cross-gartered brown stockings. He keeps his golden hair in a flapper bob. His eyes, though not visible through his cowl, are hazel.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in a small village he learned the ways of the warrior from his father. When money was particularly tight he was walking through alleys when he overheard a Bricklayer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Persistence, Fighting. Flaws: Shy. Bonds: Poor, Criminal record. Occupation: Bricklayer

Voice: Sleepy voice

Attributes [hide]

Karash Garfield, Male Half-Orc Expert 14
Medium (6'6") Half-Orc, True Neutral (CR 14)
Armor Class 9
Hit Points 84 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)7 (-2) 14 (+2)15 (+2)
Skills Perception +7, Persuasion +7
Senses Passive Perception 17
Languages Common, Orc
Attacks Melee +7 / 4d6+2, Ranged +4 / 4d6-1, Grapple +2

Possessions: 2000 gp. Chrysoprase (40 gp). Peridot (40 gp). Hematite (4 gp). Deep green spinel (130 gp). Citrine (40 gp). Jasper (40 gp). Iolite (40 gp). Bloodstone (40 gp). Hematite (4 gp). Lapis lazuli (4 gp). Black pearl (1400 gp). Lapis lazuli (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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