Dagger Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His fur is yellow and very short. He has several tiny emerald earrings on each ear.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Healer arts, while his mother instructed him in etiquette, music and courtly manner. From his teen years he was always beautiful and desirable, so people have always doted on him. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new healer responsibilities is difficult
Ideals: Athletic, Gifted. Bonds: Attractive, Rich, Job. Occupation: Healer
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 69 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +4
Possessions: 800 gp. Rich purple corundum (1200 gp). Red-brown spinel (160 gp). Silver pearl (160 gp). Smoky quartz (80 gp). Eye agate (13 gp). Violet garnet (1300 gp).
Wiggens Daergel, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His moppish chestnut hair is in a traditional bowl cut. He is baby faced.
Personality: Wiggens is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He enjoys reading and quiet.
History: He was raised in a desert tribe. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and to share knowledge with the world
Ideals: Extrovert, Logical. Bonds: Adventurer, Nature, Mentor. Occupation: Bounty Hunter
Voice: Australian accent
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 10)
Armor Class 12
Hit Points 46 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1500 gp. Rose (80 gp). Violet garnet (1500 gp). Star rose quartz (80 gp). Lapis lazuli (10 gp). Jet (60 gp). Banded agate (10 gp). Obsidian (10 gp).
Adran Erenaeth, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many brown ritualistic tattoos. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his silver hair up. He wears crescent spectacles with a black brim.
Personality: He has always had a great fascination with Half-Elven culture. Adran is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Adran was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. He is searching for what he claims is his rightful reward.
Motivation: He is greedy; and he's looking for his big break
Ideals: Athletic. Flaws: Racist. Bonds: Rich, Family, Adventurer. Occupation: Guard
Voice: Booming voice
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 16 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Gnome, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 400 gp. Aquamarine (700 gp). Moonstone (30 gp). Red-brown spinel (60 gp). Smoky quartz (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ghaliver Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a green vest and prefers tan and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is still thick. His thin eyebrows rest above his beady brown eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He also hits on women, regardless of circumstances.
History: He was born several months after his father was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Laborer work with an outfit from a few towns over. Laborer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Laborer for hire.
Motivation: Further expansion of business; and he wants to get laid
Ideals: Philantrophist. Flaws: Ugly. Bonds: Has a crush, Military, Job. Occupation: Laborer
Voice: Sounds elderly
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 9)
Armor Class 15
Hit Points 85 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 18 (+4) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Infernal
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4
Possessions: 1600 gp. Aquamarine (600 gp). 1 Minor magic item. 1 Minor magic item.
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