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NPC Generator

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Advanced [show]


Lucan Galanodel, Male Elf [Permalink]

Personal [hide]

Description: This dark-skinned male wears a tan armored body suit, with a simple brown line shooting up and back down. He is tall, broad shouldered and powerfully built. He has a small bristly mustache and wavy red hair. His green eyes have a joyful gleam in them most of the time.

Personality: Eccentric and domineering, Lucan will drive conversation. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a white middle class family as the only child. His mother was a soldier and died while he was still young. Lucan was left his mother's suit of armor and trained in its use and care. He used his abilities to travel the world and help people.

Motivation: To find somewhere to settle down.

Ideals: Extrovert, Philantrophist. Flaws: Mundane. Bonds: Military. Occupation: Sage

Voice: Dutch accent

Attributes [hide]

Lucan Galanodel, Male Elf Bard 3
Medium (5'0") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 10 (+0)9 (-1) 13 (+1)14 (+2)
Skills Acrobatics +6, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp.


Social Check DCs


Ombul Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is still thick. He has a tattooed face.

Personality: He exudes charisma. He is a tour de force of persuasion. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ombul took refuge in the ruined castle and found the beat up flail and armor he uses now. He has never given up on his music dream.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Philantrophist, Artistic. Bonds: Attractive, Nature, Religious. Occupation: Sellsword

Voice: Loud with bravado

Attributes [hide]

Ombul Copperkettle, Male Halfling Adept 11
Small (3'1") Halfling, Neutral Good (CR 11)
Armor Class 12
Hit Points 49 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)13 (+1) 15 (+2)16 (+3)
Skills Acrobatics +5, Nature +5
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 1800 gp. Onyx (20 gp). Eye agate (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Brandon, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He usually wears his tan robe and has his sickle always slung over his shoulder. His whole body is exceptionally muscular. His hair is auburn and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He is the product a well kept family trust fund and as such has never really known need. Over the years he perfected his riding and shooting skills. He now mingles about in high society.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Joker. Flaws: Antagonistic. Bonds: Immigrant, Rich, Nature. Occupation: Mayor

Voice: Middle-eastern accent

Attributes [hide]

Diggory Brandon, Male Human Bard 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)12 (+1) 10 (+0)9 (-1)
Skills Arcana +3, Medicine +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 200 gp. Red-brown spinel (130 gp). Lapis lazuli (6 gp). Star rose quartz (30 gp).


Social Check DCs


Tim Hayley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, wearing red shirts, loose pants, and blazers most of the time. He has done his best to style his brown hair to look like a famous performer. He has several tiny ruby earrings on each ear.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Bonds: Attractive, Immigrant, Rich, Religious. Occupation: Mortician

Voice: Forgets to breathe while speaking

Attributes [hide]

Tim Hayley, Male Human Druid 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)11 (+0) 16 (+3)13 (+1)
Skills Acrobatics +2, Athletics +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 600 sp. 1 Masterwork Common Melee.


Social Check DCs

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