Lûga Eastaughffe, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a cross on it. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny aquamarine earrings on each ear.
Personality: He likes to make people angry or surprised. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: The child of a Weaver, who enjoyed hunting, Lûga was taken on many hunting expeditions. He found a children's book about a Half-Orc Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Adventurer, Nature. Occupation: Guard
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Evil (CR 17)
Armor Class 10
Hit Points 115 (17d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 16 (+3) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +9 / 5d4+3, Ranged +6 / 5d4+0, Grapple +3
Possessions: 800 pp. Large well-done wool tapestry (100 gp). An abacus with copper, silver and gold markers (30 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). Jeweled electrum ring (5000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). Old masterpiece painting (2100 gp). Silver chalice with lapis lazuli gems (30 gp). Golden circlet with four aquamarines (6000 gp). Sapphire pendant on gold chain (2200 gp). Large well-done wool tapestry (100 gp). 1 Medium magic item.
Vondal Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He usually wears his white robe and has his greataxe always slung over his shoulder. He carries with him a set of greataxes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His head has been shaved. He has a dull look in his violet eyes.
Personality: He will rave to anyone who will listen. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.
Motivation: His religion dominates his actions; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Religious, Mentor. Occupation: Scribe
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 42 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 20 (+5) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 4000 sp. 1 Minor magic item.
Ahrim Fright, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears clothing that is held on in multiple layers but all of it is in poor condition, he is not a threatening figure. He has done his best to style his red hair to look like a famous performer. His ears are large.
Personality: He likes to make people angry or surprised. He has all his life been fascinated with music.
History: When he was but 5 years old his parents immigrated from the east. Ahrim was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Ploughman. He has never given up on his music dream.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Ploughman
Voice: Farmer accent
Attributes [hide]
Medium (6'2") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 54 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 15 (+2) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Halfling, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
Possessions: 800 gp. Peridot (80 gp). Rhodochrosite (16 gp). Moss agate (16 gp).
Halander Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'3" when asserting himself. His chestnut hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.
Personality: Aggressive, abrasive, and angry, Halander embodies much of what other species detest in the Halflings. His job bores him to no end. He has decided to make it more interesting.
History: Sold as a small child to a necromancer, Halander was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has recently gotten a pet goose that steals things from people.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Mentor, Poor. Occupation: Doctor
Voice: Farmer accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 13)
Armor Class 14
Hit Points 84 (13d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 |
Possessions: 900 pp. Jade (80 gp). Rich purple corundum (1500 gp). Aquamarine (1400 gp). Deep green spinel (80 gp). Coral (80 gp). Rock crystal (70 gp). Jasper (70 gp). White opal (1500 gp). Star ruby (1500 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


