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NPC Generator

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Advanced [show]


Serpent Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears tattered old clothes. Beneath his clothing is a huge mess of scar tissue. His fur is beige and very short. His copper eyes peer out from beneath his small black hat.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is lazy, self-centered, vain, and jealous.

History: He got into the Ploughman business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. He's also a talented Guard, but doesn't like to broadcast it.

Motivation: He is currently in port desperately looking for someone to get him out; and expand his business

Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Slave, Job. Occupation: Ploughman

Voice: Italian accent

Attributes [hide]

Serpent Of Claws, Male Tabaxi Fighter 1
Medium (5'10") Tabaxi, Chaotic Good (CR 1)
Armor Class 14
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 16 (+3)12 (+1) 13 (+1)10 (+0)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4

Possessions: 70 gp.


Social Check DCs


Pelaios Agility, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an entirely pastel suit with black socks and a vest with buckled shoes. He is physically well-built. His black hair is smooth and relatively long. He wears a mask on his face.

Personality: Eccentric and domineering, Pelaios will drive conversation. He always tries to repair and not replace. It was this mentality that drove him into the Dilettante business.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dilettante arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. After months of barely getting by, Pelaios managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Money/treasure; and wants to open a new tavern

Ideals: Extrovert, Persistence. Bonds: Rich, Criminal record, Job. Occupation: Dilettante

Voice: Indian accent

Attributes [hide]

Pelaios Agility, Male Tiefling Ranger 8
Medium (5'7") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 62 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)17 (+3) 13 (+1)14 (+2)
Skills Acrobatics +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Goblin, Undercommon, Giant
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 2000 sp. Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Hanali, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a black shirt with thin white vertical stripes and green pants. He has a very tight haircut. His eyes are a pleasant amber.

Personality: Overbrimming with self-confidence, Aramil isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He got into the Shoemaker business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted martial powers by his dying brother.

Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and further expansion of business

Ideals: Athletic, Impeccable, Gifted. Flaws: Secretive. Bonds: Job. Occupation: Shoemaker

Voice: Speaks through clenched teeth

Attributes [hide]

Aramil Hanali, Male Elf Rogue 1
Medium (4'8") Elf, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)10 (+0) 13 (+1)14 (+2)
Skills Acrobatics +6, Intimidation +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 90 gp. 1 Chain shirt.


Social Check DCs


Kiirith Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is well dressed, constantly wearing a violet suit, blue shirt, and brown tie. His deerstalker hat is riddled with cuts and holes. He has a tattooed face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He believes the world needs to unite to get rid of drow once and for all.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of drow; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Athletic. Flaws: Ugly, Emotional. Bonds: Enemies, Religious. Occupation: Body Guard

Voice: Spits words with contempt

Attributes [hide]

Kiirith Qyxpahrgh, Male Dragonborn Adept 4
Medium (6'8") Dragonborn, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)11 (+0) 15 (+2)15 (+2)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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