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NPC Generator

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Ability Scores
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Advanced [show]


Theobald Nibley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He is typically in his Sage uniform. His Stetson hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: He is overprotective of those who hire his services. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like his father and his brother before him, after school he went straight into learning to become a Sage. He struck the Sage job and began his own company from there.

Motivation: Further expansion of business; and regain custody of his son

Flaws: Ugly. Bonds: Job, Guardian, Family, Rich. Occupation: Sage

Voice: Speaks with lips pursed

Attributes [hide]

Theobald Nibley, Male Human Commoner 1
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)11 (+0) 11 (+0)15 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Elaim Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'1" and wears many layers of old clothing at all times. His long blonde hair is drawn into a two foot long braid. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He works hard and plays hard.

History: He was born to loving parents in a slum to the north. His mother took him hunting and taught him how to get in the mind of other creatures. He moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor.

Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Poor, Nature, Immigrant. Occupation: Roofer

Voice: Prounounces S like Z

Attributes [hide]

Elaim Loderr, Male Dwarf Aristocrat 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)13 (+1) 14 (+2)12 (+1)
Skills Investigation +3, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 50 pp. 1 Masterwork studded leather.


Social Check DCs


Ethereal Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He wears his brown fur up. He is missing an eye and his face is severely sunburned. His one remaining eye shines copper.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born several months after his father was called into army service. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Shy. Bonds: Poor, Religious, Military. Occupation: Doctor

Voice: Spanish accent

Attributes [hide]

Ethereal Shore, Male Tabaxi Expert 2
Medium (6'6") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)12 (+1) 18 (+4)10 (+0)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5

Possessions: 230 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). Solid gold idol (200 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Peter Conway, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has a moderate pudge and is not very fit. He has a very tight haircut. He is baby faced.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His mother raised him in a mountain cabin. He worked as a nervous Barkeep and found it very stressful. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Optimist. Bonds: Attractive, Adventurer, Nature, Job. Occupation: Barkeep

Voice: High pitched and raspy

Attributes [hide]

Peter Conway, Male Human Cleric 1
Medium (6'2") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)15 (+2) 14 (+2)15 (+2)
Skills Acrobatics +2, Investigation +4
Senses Passive Perception 12
Languages Common, Undercommon, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 6000 cp.


Social Check DCs

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