Silent Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his long gray fur kept up in a rat tail. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: While he acts the brute, he is far gentler than he would appear. He is frequently practicing swordplay.
History: He was raised by priests from a young age. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Silent fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His religion dominates his actions; and he wants nothing more than to rejoin the army
Ideals: Fighting, Athletic. Bonds: Military, Religious, Mentor. Occupation: Armorer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 8)
Armor Class 12
Hit Points 55 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 800 gp.
Adrik Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears a green collared shirt and yellow pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt, marred by chocolates. His moppish silver hair is in a traditional bowl cut. He has gleaming, smiling amber eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He invites people to come help in his community garden.
History: He was born to a criminal king-pin and mafia family In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Layabout
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 59 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 18
Languages Common, Dwarven, Infernal, Abyssal
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 300 pp. A miniature golden chest with tiny emeralds lining the top (180 gp). Jeweled gold crown (8000 gp). Solid gold idol (800 gp). Large well-done wool tapestry (300 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pelt Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a green tunic with red highlights, and long violet pants that bunch up around his shoes. He keeps his beige fur in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: Aggressive, abrasive, and angry, Pelt embodies much of what other species detest in the Tabaxis. Animals are drawn to him, and he is able to talk to them.
History: Gifted from a young age, Pelt studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He's also a talented Ruler, but doesn't like to broadcast it.
Motivation: He wants to meet his childhood hero; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Ugly, Antagonistic, Insane. Bonds: Adventurer, Job. Occupation: Animal Trainer
Voice: Indian accent
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 63 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 11000 sp. Jet (150 gp). Jade (150 gp). Moonstone (40 gp). Sard (40 gp). Blue star sapphire (1300 gp). Amethyst (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Olunt Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is well dressed, constantly wearing a pastel suit, grey shirt, and white tie. His red hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a minor phobia of water and hates getting wet.
History: The child of a Sculptor, who enjoyed hunting, Olunt was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He has achieved small success as a Locksmith.
Motivation: His relatives are trying to arrange a marriage; and to unite with his sister
Flaws: Selfish, Fearful. Bonds: Nature, Job, Family. Occupation: Locksmith
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 92 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Halfling, Goblin, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
Possessions: 2000 gp. Rhodochrosite (10 gp). Blue quartz (10 gp). Moss agate (10 gp). Rock crystal (30 gp). Bloodstone (30 gp). Smoky quartz (30 gp). Eye agate (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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