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NPC Generator

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Advanced [show]


Tricking On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man dresses well, typically a more casual-formal manner. His fur is red and very short. He has a dull look in his hazel eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He served in the navy to pay for his family's outstanding loans. His family was turned out during the war. He and his family wandered north to less war torn lands. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He wants to meet his childhood hero; and to unite with his sister

Flaws: PTSD. Bonds: Attractive, Family, Military, Adventurer. Occupation: Marshal

Voice: Soft and melodious

Attributes [hide]

Tricking On the Water, Male Tabaxi Sorcerer 1
Medium (6'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)17 (+3) 13 (+1)17 (+3)
Skills Investigation +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Abyssal, Goblin, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 140 gp. Silver pearl (50 gp). 1 Masterwork Common Melee.


Social Check DCs


Nim Hanali, Male Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is cut close to his head. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His homeland was ravaged by war and he spent much of his life rebuilding it. He has never given up on his music dream.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Ideals: Athletic, Artistic. Flaws: Antagonistic, Impulsive, PTSD. Occupation: Bowyer

Voice: Raspy

Attributes [hide]

Nim Hanali, Male Elf Cleric 3
Medium (4'8") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 15 (+2)11 (+0)
Skills Athletics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Terran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 100 pp. Pink pearl (40 gp). Obsidian (12 gp). Jasper (60 gp).


Social Check DCs


Art Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'2", this man wears dark leathers with embroidery. He wears a colorful flower in his brown fur. He wears round tiny glasses practically rammed into his face.

Personality: He never swears and excessively uses polite adverbs when speaking. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of a Healer, who enjoyed hunting, Art was taken on many hunting expeditions. In his 12th year, his parents were killed by a goblins raid, leaving Art alone in the world. After a stint in an orphanage, he was adopted. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Ideals: Optimist. Bonds: Attractive, Adventurer, Nature, Enemies. Occupation: Marshal

Voice: Sensual and smooth

Attributes [hide]

Art Treat, Male Tabaxi Wizard 1
Medium (5'2") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)13 (+1) 12 (+1)14 (+2)
Skills Intimidation +4, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 50 gp.


Social Check DCs


Bertram Richie, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a faded coat and loose pants complete with deerstalker hat. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny amethyst earrings on each ear.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Further he is a bit of a stoner and is frequently out of it.

History: Sold as a small child to a slaver, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Cynical, Addict. Bonds: Rich, Mentor. Occupation: Sailor

Voice: growls and snarls, animalistic

Attributes [hide]

Bertram Richie, Male Human Fighter 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)17 (+3) 15 (+2)17 (+3)
Skills History +5, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Giant
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 120 gp. Jade (130 gp). 1 Masterwork Common Melee.


Social Check DCs

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