Duergath Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a colorful flower in his brown hair. His eyes are amber.
Personality: He never swears and excessively uses polite adverbs when speaking. A true patriot, Duergath would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised in a white middle class family as the only child. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.
Motivation: He wants nothing more than to rejoin the army; and he seems to be bored by most things
Ideals: Optimist. Flaws: Mundane. Bonds: Attractive, Military. Occupation: Sculptor
Voice: Scandinavian accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 19 (+4) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 pp. 1 Silver holy symbol.
Barakas Strength, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears long strands of opal and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and is pretty ugly. His dark red hair is long and unkept. He has gleaming, smiling red eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He takes great joy in being the best Mayor in town.
History: When he was but 4 years old his parents immigrated from the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Mayor job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and money/treasure
Flaws: Ugly, Mundane. Bonds: Rich, Job, Immigrant. Occupation: Mayor
Voice: Sensual and smooth
Attributes [hide]
Medium (6'9") Tiefling, Lawful Good (CR 7)
Armor Class 13
Hit Points 57 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 17 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 15
Languages Common, Auran, Giant, Ignan
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 70000 cp. 1 Minor magic item. 1 Minor magic item.
Dustin Withrethin, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears professional attire. His tied-back hair is black. His blue eyes dart from person to person to random spaces in the air.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Dustin lived on a farm with his mother, near the main road leading to a nearby town. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has since lost track of the people in his past.
Motivation: An old rival family wants him found.
Ideals: Disciplined. Flaws: Insane. Bonds: Attractive, Criminal record, Family. Occupation: Adventurer
Voice: Old thin voice
Attributes [hide]
Medium (5'11") Half-Elf, True Neutral (CR 13)
Armor Class 11
Hit Points 96 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 900 pp. Brass mug with jade inlays (500 gp). Cloth of gold vestments (150 gp). Golden circlet with four aquamarines (3000 gp). Brass mug with jade inlays (500 gp). Silver chalice with lapis lazuli gems (150 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Fire opal pendant on a fine gold chain (700 gp). Silver chalice with lapis lazuli gems (150 gp). 1 Minor magic item. 1 Minor magic item.
Salasar Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his ceremonial dagger. He is portly but not overly obese. His crest is cut close to his head. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: Calm and collected, he is a well trained Layabout. He takes great joy in being the best Layabout in town.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His childhood dream was to be a Armorer, but he was a colossal failure. He has achieved small success as a Layabout.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Bonds: Job, Religious, Enemies, Family. Occupation: Layabout
Voice: Strong lisp
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
