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NPC Generator

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Advanced [show]


Ar-Karo Graeme, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Shepherd. His skin is fair and his fingers are delicate and long. He wears a Stetson hat to hide his balding. He wears a mask on his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is afraid of women and trembles around them

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ar-Karo took refuge in the ruined castle and found the beat up kukri and armor he uses now. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and to reunite with his absent mother

Ideals: Persistence. Flaws: Shy. Bonds: Nature, Job, Family. Occupation: Shepherd

Voice: Tuts and clicks tongue

Attributes [hide]

Ar-Karo Graeme, Male Half-Orc Cleric 10
Medium (5'10") Half-Orc, Lawful Evil (CR 10)
Armor Class 10
Hit Points 61 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)9 (-1) 11 (+0)12 (+1)
Skills Animal Handling +4, Performance +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264

Possessions: 1400 gp. A delicate silver chain set with a tourmaline (60 gp). Finely wrought small gold bracelet (60 gp). Fire opal pendant on a fine gold chain (700 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Duergath Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. His red hair is long and unkept. He wears round tiny glasses practically rammed into his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Through the years after Duergath was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Duergath's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Many giants want him driven away; and he is compelled to act according to his religious beliefs

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Tanner

Voice: Timid voice

Attributes [hide]

Duergath Gorunn, Male Dwarf Sorcerer 7
Medium (3'11") Dwarf, True Neutral (CR 7)
Armor Class 10
Hit Points 43 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)14 (+2) 8 (-1)14 (+2)
Skills Medicine +2, Nature +5
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366640

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frug Murnig, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'5" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear flannel. His hair is silver and curly. He has brown eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in the south. A few years later when the east was not economically sound they moved to his current location. He has achieved small success as a Glassblower.

Motivation: He is terrified, and will act out of fear; and expand his business

Flaws: Shy, Hedonist, Fearful. Bonds: Immigrant, Job. Occupation: Glassblower

Voice: Cold and demanding tone

Attributes [hide]

Frug Murnig, Male Gnome Sorcerer 4
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 16 (+3)18 (+4) 16 (+3)13 (+1)
Skills Medicine +5, Religion +6
Senses Passive Perception 13
Languages Common, Gnome, Auran, Giant, Aquan, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14663000000

Possessions: 1 Minor magic item.


Social Check DCs


Aramil Firahel, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a well pressed and immaculate suit (or dress). His black hair is lengthy. He has a tattooed face.

Personality: Aramil hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is lazy and tries to find solutions quickly.

History: The child of eastern immigrants he idolized his father. A few years later when the south was not economically sound they moved to his current location. He is searching for what he claims is his rightful reward.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has passion for adventuring and risk

Ideals: Artistic, Fighting. Flaws: Lazy. Bonds: Immigrant, Adventurer. Occupation: Cook

Voice: pre-pubescent

Attributes [hide]

Aramil Firahel, Male Elf Wizard 3
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 0 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 7 (-2)13 (+1) 15 (+2)15 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 2700 sp.


Social Check DCs

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