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NPC Generator

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Advanced [show]


Altho Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears bulky white painted plate armor. With bright blonde hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Altho was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A freak accident while working with his Navigator father left him crippled. He hasn't been sleeping well lately.

Motivation: A need for knowledge about a nearby landmark; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Insomniac, Disease. Bonds: Adventurer, Poor. Occupation: Bellfounder

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Altho Swiftwhistle, Male Halfling Expert 6
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 25 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)12 (+1) 11 (+0)11 (+0)
Skills Athletics +4, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4

Possessions: 300 gp. Black pearl (1300 gp). Chalcedony (60 gp).


Social Check DCs


Morthos Dischord, Male Tiefling [Permalink]

Personal [hide]

Description: He wears just a grey suit. His purple hair is lengthy. His eyes are gold and beady.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Morthos took refuge in the large cave and found the beat up whip and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Ugly. Bonds: Guardian, Religious, Poor, Nature. Occupation: Bather

Voice: Indian accent

Attributes [hide]

Morthos Dischord, Male Tiefling Adept 2
Medium (5'1") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)9 (-1) 11 (+0)13 (+1)
Skills Acrobatics +3, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 200 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Gardain Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears a blue costume with the symbols of the four houses of cards on his torso. His tied-back hair is silver. His face is scarred and worn.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the east his family was never financially stable. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his daughter.

Ideals: Joker. Flaws: Ugly, Cynical. Bonds: Poor, Mentor. Occupation: Hunter

Voice: Aggressive tone

Attributes [hide]

Gardain Torunn, Male Dwarf Warrior 1
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)13 (+1) 11 (+0)8 (-1)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 20 pp.


Social Check DCs


Frederick Presley, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his green boots flare out at the collars. His red hair is thinning but still full. His eyes are green.

Personality: He never swears and excessively uses polite adverbs when speaking. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in a small desert village. Frederick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has a rivalry with the Church that dominates his actions; and he's looking for his big break

Ideals: Optimist. Flaws: Insane. Bonds: Religious, Nature, Adventurer. Occupation: Bather

Voice: Indian accent

Attributes [hide]

Frederick Presley, Male Human Wizard 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)12 (+1) 14 (+2)12 (+1)
Skills Investigation +3, Stealth +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 3000 cp.


Social Check DCs

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