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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Sweet Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tan cloak and cross-gartered brown stockings. His gray fur is slicked back into a classic pompadour. His face is scarred and worn.

Personality: Confrontational and typically high on some drug or another. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He has achieved small success as a Marshal.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and further expansion of business

Flaws: Ugly, Addict, Impulsive. Bonds: Religious, Job. Occupation: Marshal

Voice: Mousy voice

Attributes [hide]

Sweet Mist, Male Tabaxi Sorcerer 1
Medium (6'8") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)10 (+0) 10 (+0)11 (+0)
Skills Persuasion +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 70 gp.


Social Check DCs


Hamil Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is wearing colorful clothing, dressed as a Dyer. Beneath his clothing is a huge mess of scar tissue. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are green.

Personality: Calm and collected, he is a well trained Dyer. He takes great joy in being the best Dyer in town.

History: Born to a poor family in the city he treasured whatever gifts he got. Hamil was born on a far southern desert where he grew up under the tutelage of his father, an expert Dyer. He has drifted from career to career and currently works as a Dyer.

Motivation: A deep hatred of illithids; and several ex partners dislike his way of doing things and want revenge

Bonds: Slave, Job, Poor, Immigrant, Enemies. Occupation: Dyer

Voice: Rolls R's

Attributes [hide]

Hamil Jamjar, Male Halfling Wizard 6
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 20 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)12 (+1) 11 (+0)15 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 500 gp.


Social Check DCs


Barendd Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his lance. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are green.

Personality: He is happy with his job as a Miller. He turns his eye from what people do, preferring to live and let live. He also has developed a complete distrust of the Butcher profession.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his old friends

Flaws: Insane. Bonds: Job, Military, Adventurer. Occupation: Miller

Voice: Farmer accent

Attributes [hide]

Barendd Balderk, Male Dwarf Fighter 4
Medium (4'0") Dwarf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)11 (+0) 11 (+0)13 (+1)
Skills History +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 27000 cp. 1 Minor magic item.


Social Check DCs


Gimurt Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: 3'11" and lanky with angular features, he is an attractive figure. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is short and white. He has amber eyes and a black hat with a pastel feather.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is lazy and tries to find solutions quickly.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying brother.

Motivation: He has a rivalry with the Church that dominates his actions; and retire the richest man in the west

Ideals: Gifted. Flaws: Shy, Lazy. Bonds: Poor, Attractive. Occupation: Masseuse

Voice: Pronounces difficult words wrong

Attributes [hide]

Gimurt Silveraxe, Male Dwarf Bard 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)11 (+0) 10 (+0)13 (+1)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: Just what you see.


Social Check DCs

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