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NPC Generator

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Advanced [show]


Hupe Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He is physically well-built. His long white hair reaches down to his waist. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He never swears and excessively uses polite adverbs when speaking. A friendly and beautiful Halfling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Money/treasure.

Ideals: Optimist, Justice. Flaws: Insomniac. Bonds: Attractive, Rich. Occupation: Tailor

Voice: Hollow voice

Attributes [hide]

Hupe Hogcollar, Male Halfling Barbarian 1
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)12 (+1) 11 (+0)16 (+3)
Skills Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 gp.


Social Check DCs


Galinndan Floshem, Male Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears long strands of amethyst and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a hunchback. His auburn hair has been sun bleached extensively. His eyes are blue.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He cannot resist a sob story and will often dote over anyone who has one.

History: Sold as a small child to a brothel owner, Galinndan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Bricklayer

Voice: Tuts and clicks tongue

Attributes [hide]

Galinndan Floshem, Male Elf Commoner 13
Medium (5'1") Elf, Neutral Good (CR 13)
Armor Class 11
Hit Points 31 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)13 (+1) 10 (+0)14 (+2)
Skills History +5, Insight +4
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2

Possessions: 900 pp. Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Old masterpiece painting (2400 gp). Old masterpiece painting (2400 gp). Gold dragon comb with red garnet eye (800 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Chem Idea, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears many layers of old clothing at all times, and sports empty pouches on his belt. His blue hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in a small village he learned the ways of the warrior from his father. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chem fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Joker, Fighting. Flaws: Ugly, Insane, Fearful. Bonds: Poor. Occupation: Server

Voice: Voice breaks

Attributes [hide]

Chem Idea, Male Tiefling Ranger 8
Medium (5'8") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 40 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)14 (+2) 10 (+0)16 (+3)
Skills Acrobatics +3, History +5
Senses Passive Perception 10
Languages Common, Sylvan, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1600 gp. Alexandrite (500 gp). Hematite (7 gp). Sard (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Traubon Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear blue pants and tee shirts. His moppish brown hair is in a traditional bowl cut. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is fixated on the number 16. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to loving parents in a slum to the south. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Artistic. Flaws: Insane, Impulsive. Bonds: Poor. Occupation: Blacksmith

Voice: Hissing voice

Attributes [hide]

Traubon Trueblood, Male Dwarf Cleric 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)12 (+1) 16 (+3)12 (+1)
Skills Acrobatics +5, Nature +3
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 1600 sp. Black pearl (400 gp). 1 Disguise kit.


Social Check DCs

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