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NPC Generator

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Advanced [show]


Tarhun Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'5". He wears a robe, a symbol of his god around his neck, and a lance on his belt, and his gloved hand is found clutching a lance. His gold crest is singed and shortened. He wears crescent spectacles with a black brim.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and to prove his worth to the world

Ideals: Fighting, Logical. Flaws: Ugly, Depressed, Impulsive. Occupation: Stylist

Voice: Timid voice

Attributes [hide]

Tarhun Beryntolthropal, Male Dragonborn Wizard 9
Medium (6'5") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 54 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)13 (+1) 14 (+2)9 (-1)
Skills Intimidation +2, Perception +5
Senses Passive Perception 15
Languages Common, Terran
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124443

Possessions: 60 pp. Malachite (8 gp). Tourmaline (160 gp). Azurite (8 gp). Zircon (70 gp). Lapis lazuli (8 gp). Hematite (8 gp). Blue star sapphire (1100 gp). Jasper (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Three Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His cinnamon fur is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Three lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To unite with his brother.

Ideals: Athletic. Flaws: Shy, Impulsive. Bonds: Attractive, Family. Occupation: Ploughman

Voice: Speaks through clenched teeth

Attributes [hide]

Three Plume, Male Tabaxi Ranger 1
Medium (6'9") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)17 (+3) 17 (+3)12 (+1)
Skills Athletics +1, Medicine +5
Senses Passive Perception 13
Languages Common, Giant, Undercommon, Draconic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 150 gp. Banded agate (6 gp).


Social Check DCs


Stannor Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he tends to wear a blue poncho over his likewise colored trousers and shirt, and is pretty ugly. He keeps his white hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born a particularly ugly child, much to the horror of his parents. He has chosen to use the inheritance that was left to him frivolously. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Optimist, Professionalism. Flaws: Ugly, Secretive. Bonds: Rich. Occupation: Merchant

Voice: German accent

Attributes [hide]

Stannor Whispermouse, Male Halfling Sorcerer 10
Small (2'11") Halfling, Chaotic Good (CR 10)
Armor Class 16
Hit Points 25 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)21 (+5) 11 (+0)11 (+0) 15 (+2)12 (+1)
Skills Insight +6, Religion +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 3d6+1, Ranged +9 / 3d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 1400 gp. Jeweled gold crown (3000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dreali Withrethin, Male Elf [Permalink]

Personal [hide]

Description: This man wears an entirely grey suit with white socks and a vest with buckled shoes, and sports empty pouches on his belt. His chestnut hair is heavily combed to the right. He wears large thick round spectacles.

Personality: He likes to make people angry or surprised. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their son. He worked as a Carter, and he later adopted a second son.

Motivation: To pay off his debts; and find a way to reverse the transformation of his sister

Flaws: Antagonistic, Hedonist. Bonds: Religious, Family, Debt. Occupation: Carter

Voice: Squeaky

Attributes [hide]

Dreali Withrethin, Male Elf Cleric 1
Medium (5'3") Elf, Lawful Evil (CR 1)
Armor Class 15
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 8 (-1)11 (+0) 9 (-1)16 (+3)
Skills History +2, Medicine +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +7 / 1d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp.


Social Check DCs

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