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NPC Generator

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Advanced [show]


Namfoodle Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear ponchos typically of a light green in addition to tight pants. His long white hair reaches down to his waist. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the recently deceased. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From his teen years he was always beautiful and desirable, so people have always doted on him. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's repulsed by the PC; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Farmer

Voice: Hissing voice

Attributes [hide]

Namfoodle Wildwander, Male Gnome Bard 4
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)11 (+0) 14 (+2)13 (+1)
Skills Deception +3, Nature +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 200 gp.


Social Check DCs


Anverth Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears professional attire. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Anverth is combative with any and all who dare try his patience in the slightest.

History: Sold as a small child to a slaver, Anverth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Joker, Justice. Bonds: Attractive, Mentor. Occupation: Mortician

Voice: Rolls R's

Attributes [hide]

Anverth Folkor, Male Gnome Paladin 8
Small (3'2") Gnome, True Neutral (CR 8)
Armor Class 14
Hit Points 68 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)13 (+1) 14 (+2)15 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 90000 cp. Solid gold idol (500 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mamnen Chaos, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing right leg. He is wearing a long, red, dusty cloak. His hair is red and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born at the edge of vast plains. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He became a Spy soon after.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Attractive, Slave, Nature, Job. Occupation: Spy

Voice: Posh accent

Attributes [hide]

Mamnen Chaos, Male Tiefling Druid 6
Medium (5'9") Tiefling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 57 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 18 (+4)18 (+4) 11 (+0)13 (+1)
Skills Investigation +7, Stealth +6
Senses Passive Perception 10
Languages Common, Ignan, Elven, Abyssal, Giant
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 3000 sp. Rhodochrosite (11 gp). Golden pearl (110 gp).


Social Check DCs


Joser Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His auburn hair is lengthy. His eyes, though not visible through his cowl, are amber.

Personality: He is overprotective of those who hire his services. Joser enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born the only child of a wealthy merchant. He went to a religious school and was inspired by the priests there in charitable deeds. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home.

Ideals: Entrepeneur, Athletic. Flaws: Hedonist. Bonds: Guardian, Religious. Occupation: Seamstress

Voice: Dutch accent

Attributes [hide]

Joser Reedfellow, Male Halfling Sorcerer 15
Small (3'4") Halfling, Chaotic Neutral (CR 15)
Armor Class 14
Hit Points 41 (15d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)16 (+3) 19 (+4)12 (+1)
Skills History +8, Survival +9
Senses Passive Perception 14
Languages Common, Halfling, Goblin, Giant, Gnoll
Attacks Melee +4 / 4d8-1, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166666666

Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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