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Gomory Solvenstein, Male Half-Elf [Permalink]

Personal [hide]

Description: This light-skinned male wears a white collared shirt and violet pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He is tall, broad shouldered and powerfully built. His long silver hair reaches down to his waist. His gray eyes lackadaisically let the world flow into them.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Gomory was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He moves from town to town, unable to find a place to settle.

Motivation: Doesn't want to be a Miller and was forced into it by his family.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Family, Immigrant. Occupation: Miller

Voice: Indian accent

Attributes [hide]

Gomory Solvenstein, Male Half-Elf Bard 15
Medium (5'7") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 14
Hit Points 85 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 14 (+2)16 (+3) 15 (+2)10 (+0)
Skills Religion +8, Sleight of Hand +9
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Terran, Aquan
Attacks Melee +7 / 4d8+2, Ranged +9 / 4d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164433320

Possessions: 6000 gp. Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp). Jeweled anklet (3000 gp). Gold and topaz bottle stopper cork (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Old masterpiece painting (2100 gp). Silver comb with moonstones (800 gp). Solid gold idol (500 gp). Golden circlet with four aquamarines (3000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Solomon Estevan, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an entirely red suit with pastel socks and a vest with buckled shoes. His blonde hair is slicked back into a classic pompadour. His half smiles and gray eyes are beguiling and draw you in.

Personality: He speaks before he thinks and is too direct. He is obsessed with a lost civilization.

History: From birth he was tutored by a cruel and relentless mentor. Solomon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural half-elven artifacts is his passion

Flaws: Impulsive. Bonds: Attractive, Adventurer, Mentor. Occupation: Masseuse

Voice: Prounounces S like Z

Attributes [hide]

Solomon Estevan, Male Half-Elf Rogue 6
Medium (5'0") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)13 (+1) 13 (+1)15 (+2)
Skills Religion +4
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp. Lapis lazuli (11 gp).


Social Check DCs


Pushkrimp Ainsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with black pants. He carries with him a set of falchions on his belt, each one with a amber on the hilt. His white hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is frequently practicing swordplay.

History: Sold as a small child to a brothel owner, Pushkrimp was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His first spouse was a Cook, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He used his abilities to travel the world and help people.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting, Philantrophist. Bonds: Military, Mentor, Family. Occupation: Dyer

Voice: Russian accent

Attributes [hide]

Pushkrimp Ainsworth, Male Half-Orc Ranger 7
Medium (6'5") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)13 (+1) 16 (+3)14 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1100 gp.


Social Check DCs


Bertram Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: He is renowned for his bright violet suits and hats. He has a very tight haircut. This green eyed northerner is not easily forgotten.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is able to make almost anything out of random pieces of junk.

History: The child of a Butcher, who enjoyed hunting, Bertram was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Gifted, Persistence. Flaws: Depressed. Bonds: Nature, Adventurer. Occupation: Interpreter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Bertram Hildenman, Male Half-Elf Cleric 15
Medium (5'7") Half-Elf, Lawful Evil (CR 15)
Armor Class 10
Hit Points 82 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)12 (+1) 15 (+2)11 (+0)
Skills Arcana +6, Insight +7
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 700 pp. Chrysoprase (40 gp). Moss agate (9 gp). 1 Medium magic item.


Social Check DCs

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