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Advanced [show]


Erevan Firahel, Male Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. His hair is cut close to his head. His green unseeing eyes seem to look past you.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with a lost civilization.

History: When he was but 3 years old his parents immigrated from the north. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Erevan took refuge in the large cave and found the beat up whip and armor he uses now. During his travels, Erevan and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Erevan discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Erevan fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Elven artifacts is his passion; and a need for knowledge about a nearby landmark

Flaws: Disease, Shy. Bonds: Adventurer, Immigrant, Nature. Occupation: Servant

Voice: Australian accent

Attributes [hide]

Erevan Firahel, Male Elf Wizard 10
Medium (4'11") Elf, True Neutral (CR 10)
Armor Class 14
Hit Points 32 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 12 (+1)12 (+1) 14 (+2)15 (+2)
Skills History +5, Stealth +8
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 2400 gp. Alexandrite (600 gp). Lapis lazuli (7 gp). Fiery yellow corundum (1500 gp). Sardonyx (50 gp).


Social Check DCs


Charles Nailo, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is able to fit into much smaller and tighter spaces than normal.

History: He comes from a rich western family. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He has dedicated himself to building a better village for his children.

Motivation: A strong sense of loyalty to Half-Elven people; and he is greedy

Ideals: Gifted. Flaws: Shy, Racist. Bonds: Rich, Adventurer. Occupation: Shepherd

Voice: Australian accent

Attributes [hide]

Charles Nailo, Male Half-Elf Rogue 6
Medium (5'9") Half-Elf, Neutral Good (CR 6)
Armor Class 12
Hit Points 43 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)9 (-1) 9 (-1)11 (+0)
Skills Investigation +2, Survival +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dynamic Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has a slight overbite and is overall scrawny. His brown fur is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines copper.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Dynamic took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been saving his money to try and buy his sister's freedom.

Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers

Ideals: Gifted. Flaws: Ugly, Insomniac, Disease. Bonds: Poor, Family. Occupation: Courier

Voice: Hard of hearing, loud

Attributes [hide]

Dynamic Timber, Male Tabaxi Rogue 6
Medium (6'3") Tabaxi, Lawful Evil (CR 6)
Armor Class 12
Hit Points 19 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)15 (+2) 13 (+1)10 (+0)
Skills Animal Handling +4, History +5
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 gp. Solid gold idol (700 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). An abacus with copper, silver and gold markers (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vlorn Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'1" has a big stupid grin on his face most of the time. He usually wears his brown robe and has his shield always slung over his shoulder. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Sold as a small child to a slaver, Vlorn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 10th year, his parents were killed by a dire rats raid, leaving Vlorn alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he wants revenge against dire rats

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Enemies, Mentor. Occupation: Laborer

Voice: Smooth and feminine

Attributes [hide]

Vlorn Sunmeadow, Male Halfling Aristocrat 6
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 39 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)16 (+3) 16 (+3)14 (+2)
Skills Athletics +5, Religion +6
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Giant, Aquan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +6

Possessions: 500 gp.


Social Check DCs

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