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Advanced [show]


Fenriz Kindness, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears brown painted combat armor at almost all times. He keeps his dark red hair in a flapper bob. He has several tiny amber earrings on each ear.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born into a rich family. His parents enrolled him in a Adept school at a young age so that he could practice his divine talents. He left for the south, certain he would find work there.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Joker, Gifted. Bonds: Immigrant, Rich. Occupation: Server

Voice: Rhymes sentences (sorry)

Attributes [hide]

Fenriz Kindness, Male Tiefling Adept 11
Medium (5'1") Tiefling, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 51 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)11 (+0) 10 (+0)18 (+4)
Skills Athletics +5, History +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 500 gp. Deep green spinel (50 gp). Zircon (30 gp). Bloodstone (30 gp). Moss agate (6 gp).


Social Check DCs


Fargrim Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing the road beaten gear of a warrior. His hair is always cut to a buzz. His hazel eyes peer out from beneath his Stetson grey hat.

Personality: He loves telling others what to do and how they should feel about things. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To reunite with his absent father; and marry his sister to traveling adventurers

Ideals: Fighting, Opinionated, Artistic. Flaws: Mundane. Bonds: Poor, Family. Occupation: Mercenary

Voice: Spits words with contempt

Attributes [hide]

Fargrim Balderk, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 17 (+3)14 (+2) 14 (+2)16 (+3)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Elven
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 210 gp.


Social Check DCs


Thradal Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears suspenders and green workpants. His shirt is brown, and he wears a heavy green leather apron most of the time. He sports a flattop hair cut. His skin is flawless and his violet eyes scan people very quickly.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and meet up once more with his childhood friend

Flaws: Insane. Bonds: Attractive, Criminal record, Immigrant, Adventurer. Occupation: Shoemaker

Voice: Low and grunting

Attributes [hide]

Thradal Foamtankard, Male Dwarf Aristocrat 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 19 (+4)11 (+0) 11 (+0)12 (+1)
Skills Arcana +2, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 330 gp. 1 Half-Plate.


Social Check DCs


Immeral Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He usually wears his blue robe and has his hand crossbow always slung over his shoulder. Beneath his clothing is a huge mess of scar tissue. His hair is long and chestnut with streaks of red, and is pulled back with small blue clips. His beard is red, braided, and well cared for. He wears crescent spectacles with a black brim.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He also has developed a complete distrust of the Layabout profession.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was taken as a slave by a traveling circus and forced to perform Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Immeral fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business.

Ideals: Gifted, Fighting. Bonds: Slave, Attractive, Job. Occupation: Dyer

Voice: Speaks with lips pursed

Attributes [hide]

Immeral Netyoive, Male Half-Elf Warrior 4
Medium (4'9") Half-Elf, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)19 (+4) 12 (+1)15 (+2)
Skills Arcana +6, Investigation +6
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Gnoll, Orc, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs

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