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NPC Generator

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Advanced [show]


Braak Kinsley, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He wears a simple burlap shirt and baggy pants. He conceals his shortspear with his veritable burlap sack of a shirt. He keeps his long brown hair kept up in a rat tail. He has several tiny jet earrings on each ear.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He enjoys reading and quiet.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was very strict, and drilled into him lessons on being the perfect gentleman. By chance he met his brother recently and the two have been together since.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Impeccable, Logical, Gifted. Bonds: Rich, Family. Occupation: Marshal

Voice: Speaks like tongue is numb

Attributes [hide]

Braak Kinsley, Male Half-Orc Expert 10
Medium (5'3") Half-Orc, Neutral Good (CR 10)
Armor Class 12
Hit Points 43 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)6 (-2) 14 (+2)14 (+2)
Skills Athletics +4, Insight +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +6

Possessions: 900 gp. Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp). Solid gold idol (1200 gp). Sapphire pendant on gold chain (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kite Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses like a well dressed Tailor does. He is physically well-built. His orange fur is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He believes the world needs to unite to get rid of orcs once and for all.

History: Kite was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now spends his time doing works of charity.

Motivation: Further expansion of business; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Enemies, Poor. Occupation: Tailor

Voice: pre-pubescent

Attributes [hide]

Kite Of Winter, Male Tabaxi Fighter 10
Medium (5'2") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 76 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Deception +4, Religion +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1900 gp.


Social Check DCs


Hupe Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: This northern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His clothes are grease stained in places. His hair is short and blonde. He wears a mask on his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised in a plains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk.

Flaws: Antagonistic. Bonds: Adventurer, Poor, Immigrant, Nature. Occupation: Fletcher

Voice: Switch between two voices

Attributes [hide]

Hupe Quickstep, Male Halfling Bard 8
Small (2'10") Halfling, Lawful Neutral (CR 8)
Armor Class 14
Hit Points 45 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)13 (+1) 15 (+2)17 (+3)
Skills Investigation +4, Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123331

Possessions: 1100 gp. Amber (80 gp). Iolite (60 gp). Aquamarine (700 gp). 1 Minor magic item.


Social Check DCs


Dayereth Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: 4'10" and muscular, this northern man wears baggy pastel pantaloons and a tan scarf. He has no hair. He tend to wears goggles to shield his eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of a Server, who enjoyed hunting, Dayereth was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dayereth took refuge in the ruined castle and found the beat up rapier and armor he uses now. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker, Philantrophist. Flaws: Ugly. Bonds: Nature. Occupation: Weaver

Voice: Italian accent

Attributes [hide]

Dayereth Dalanthan, Male Elf Sorcerer 2
Medium (4'10") Elf, True Neutral (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)12 (+1) 18 (+4)10 (+0)
Skills Religion +3, Stealth +6
Senses Passive Perception 14
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 1400 sp.


Social Check DCs

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