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NPC Generator

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Advanced [show]


Cory Ansley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He carries with him a set of morningstars on his belt, each one with a aquamarine on the hilt. He keeps his blonde hair in a pixie cut. His violet eyes have a joyful gleam in them most of the time.

Personality: Cory is depressed about a lot of things. He tends to be a nihilist. He has a habit of throwing himself into exceedingly dangerous situations.

History: Gifted from a young age, Cory studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted martial powers by his dying brother.

Motivation: He feels kind of lost in life.

Ideals: Fighting, Gifted. Flaws: Depressed, Impulsive. Bonds: Attractive. Occupation: Barber

Voice: Puts emphasis on the wrong words

Attributes [hide]

Cory Ansley, Male Human Adept 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)15 (+2) 13 (+1)12 (+1)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common, Gnoll, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 6000 cp. Blue quartz (4 gp).


Social Check DCs


Balam Elusive, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 6'8". He does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair is lengthy. He has several tiny opal earrings on each ear.

Personality: Aggressive, abrasive, and angry, Balam embodies much of what other species detest in the Tieflings. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Balam was born in the north. At a young age he loved to build and create. Balam was born on a far northern island where he grew up under the tutelage of his mother, an expert Soapmaker. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has money and likes to spend it.

Ideals: Logical, Persistence. Flaws: Antagonistic. Bonds: Rich, Immigrant. Occupation: Soapmaker

Voice: Low and grunting

Attributes [hide]

Balam Elusive, Male Tiefling Wizard 2
Medium (6'8") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)13 (+1) 17 (+3)12 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 1600 sp.


Social Check DCs


Ombul Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and sports white clothing, slightly heavier than average wear. His chestnut hair is singed and shortened. He tend to wears goggles to shield his eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. A true patriot, Ombul would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a pair of adventurers, Ombul grew up listening to his mother's many stories. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has dedicated himself to building a better village for his children.

Motivation: He has passion for adventuring and risk.

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Military, Adventurer. Occupation: Miner

Voice: High pitched and raspy

Attributes [hide]

Ombul Hilltopple, Male Halfling Expert 6
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 30 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)15 (+2) 9 (-1)15 (+2)
Skills History +5, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Draconic
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp. Chrysoberyl (70 gp). Zircon (60 gp). Moss agate (4 gp).


Social Check DCs


Hamil Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white vest and prefers tan and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is long and unkept. He wears crescent spectacles with a black brim.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a minor phobia of water and hates getting wet.

History: He was born several months after his mother was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and a need for knowledge about a nearby landmark

Flaws: Ugly, Shy, Fearful. Bonds: Military, Adventurer. Occupation: Fletcher

Voice: Draws out vowels

Attributes [hide]

Hamil Goodbarrel, Male Halfling Rogue 6
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 16
Hit Points 37 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 16 (+3)11 (+0) 11 (+0)10 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5

Possessions: 300 gp. Fire opal (1200 gp). Jasper (40 gp). Lapis lazuli (5 gp). Star ruby (1200 gp).


Social Check DCs

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