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NPC Generator

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Advanced [show]


Erky Ningel, Male Gnome [Permalink]

Personal [hide]

Description: This northern man wears clothing that is held on in multiple layers but all of it is in poor condition. His clothes are grease stained in places. His long brown hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: The child of northern immigrants he idolized his father. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs; and he has passion for adventuring and risk

Ideals: Justice. Flaws: Insane. Bonds: Poor, Immigrant, Religious. Occupation: Sellsword

Voice: Timid voice

Attributes [hide]

Erky Ningel, Male Gnome Sorcerer 1
Small (3'8") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)12 (+1) 15 (+2)11 (+0)
Skills Performance +2, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 2000 cp. Deep blue spinel (300 gp).


Social Check DCs


Harbek Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear blue pants and tee shirts. He carries with him a set of swords on his belt, each one with a topaz on the hilt. He keeps his silver hair in a flapper bob. His eyes are blue and catlike.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He receives visions of the future at random moments

History: His father raised him in a mountain cabin. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Harbek's homeland. Harbek decided to take the middle way and become a bodyguard. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Harbek fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has passion for adventuring and risk

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Nature, Immigrant. Occupation: Actor

Voice: Speaks with back of mouth

Attributes [hide]

Harbek Trueblood, Male Dwarf Fighter 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Acrobatics +3, Athletics +5
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +5

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Elaim Trollbleeder, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he very much looks the part of a Glassblower. His head has been shaved. He wears an eyepatch.

Personality: He snorts whenever he laughs or is feeling confident. He is a very good compulsive liar and kleptomaniac.

History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Fortune-teller, but he got bored and became a Glassblower. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a need for knowledge about a nearby landmark

Flaws: Ugly. Bonds: Job, Criminal record, Poor, Adventurer. Occupation: Glassblower

Voice: Hard of hearing, loud

Attributes [hide]

Elaim Trollbleeder, Male Dwarf Commoner 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)13 (+1) 10 (+0)7 (-2)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 10000 cp.


Social Check DCs


Anselm Norton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a perfectly clean shirt and pair of pants. His hair is auburn and very short. He is very pretty but has cold, dead eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: From birth he was tutored by a cruel and relentless mentor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To be a Seamstress again; and sabotage a competitor

Ideals: Justice. Flaws: Secretive. Bonds: Attractive, Mentor, Job. Occupation: Glassblower

Voice: Booming voice

Attributes [hide]

Anselm Norton, Male Human Wizard 1
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)15 (+2) 17 (+3)13 (+1)
Skills Animal Handling +5, Nature +4
Senses Passive Perception 13
Languages Common, Druidic, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 800 sp.


Social Check DCs

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