Dabbledob Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears silk and lounges about seductively. He has styled his golden hair well, parting it to the right. His eyes are likewise green.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is an amazing painter.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Athletic, Impeccable, Gifted. Bonds: Attractive, Slave. Occupation: Assassin
Voice: Australian accent
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 12 (+1) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. Tourmaline (90 gp). Rose (80 gp). Pink pearl (90 gp). Citrine (80 gp). 1 Minor magic item.
Hadarai Sylvaranth, Male Half-Elf [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He carries a battered scythe and tarnished sword as well. He wears his hair in dreadlocks. His violet eyes lackadaisically let the world flow into them.
Personality: He acts crazy and hedonistic. He feeds upon the attention of others.
History: He was raised in a forest tribe. There was a wharf not far from home where he often wandered off to fish. He left for the west, certain he would find work there.
Motivation: To unite with his sister; and to reunite with his absent father
Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Nature, Immigrant, Family. Occupation: Tanner
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 4 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 9 (-1) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Sylvan, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp.
Boddynock Garrick, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tan vest and prefers black and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His moppish chestnut hair is in a traditional bowl cut. His violet eyes have a joyful gleam in them most of the time.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He is the product a well kept family trust fund and as such has never really known need. He made a point of taking high paying jobs and getting most of it up front. He left for the north, certain he would find work there.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion.
Flaws: Ugly, Racist. Bonds: Immigrant, Adventurer, Rich. Occupation: Blacksmith
Voice: Jamaican accent
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 2)
Armor Class 14
Hit Points 20 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 18 (+4) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Halfling, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 190 gp. 4 Alchemist’s fire.
Gorbundus Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a perfectly clean shirt and pair of pants. His long red crest is drawn into a two foot long braid. He wears large thick round spectacles.
Personality: Overbrimming with self-confidence, Gorbundus isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was raised in a mountains tribe. Gorbundus liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Marry his sister to traveling adventurers; and to reunite with his absent father
Ideals: Impeccable, Entrepeneur, Logical. Bonds: Attractive, Nature, Family. Occupation: Banker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 72 (9d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 1300 gp. Bloodstone (20 gp). Aquamarine (600 gp). Coral (90 gp). Deep blue spinel (600 gp). Bloodstone (20 gp). Eye agate (12 gp). Moonstone (20 gp). Chrysoprase (20 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


