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Advanced [show]


Habor Temerity, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is dressed in earthy colors with a yellow and green handkerchief worn on his right side. He has no hair. His black eyes peer out from beneath his wide-brimmed yellow hat.

Personality: He is mildly Tiefling supremacist, though he does not identify as such. He has all his life been fascinated with dancing.

History: Gifted from a young age, Habor studied abroad. He has had some formal dancing training, and achieved minor success. Days after completing his studies, news broke out that his hometown was attacked by brigands. Habor was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Doesn't want to be a Detective and was forced into it by his family; and a deep hatred of brigands

Ideals: Artistic, Gifted. Flaws: Ugly, Racist. Bonds: Enemies, Family. Occupation: Detective

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Habor Temerity, Male Tiefling Monk 5
Medium (6'1") Tiefling, Chaotic Good (CR 5)
Armor Class 13
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)16 (+3) 13 (+1)17 (+3)
Skills Perception +4, Persuasion +6
Senses Passive Perception 16
Languages Common, Orc, Draconic, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. Black pearl (1600 gp). Deep blue spinel (1600 gp).


Social Check DCs


Thamior Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his chestnut hair up. He wears round tiny glasses practically rammed into his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. A gifted student he started as a Herbalist, but he got bored and became a Guard. He now owns his own business.

Motivation: Further expansion of business.

Ideals: Optimist. Bonds: Attractive, Religious, Enemies, Job. Occupation: Guard

Voice: Deep voice with rolling R's

Attributes [hide]

Thamior Qualanthri, Male Elf Druid 3
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 7 (-2)14 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Draconic
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 60 pp.


Social Check DCs


Great In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. His fur, while still mostly black, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better village for his children.

Motivation: He wants to get laid; and he feels that his past leaves him morally obligated to help

Flaws: Sensitive. Bonds: Has a crush, Religious, Adventurer, Criminal record. Occupation: Sculptor

Voice: Slurs words

Attributes [hide]

Great In Shadow, Male Tabaxi Commoner 10
Medium (5'3") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 51 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)13 (+1) 11 (+0)11 (+0)
Skills Insight +4, Nature +5
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1800 gp. Red-brown spinel (50 gp). Hematite (9 gp). White opal (1500 gp). Moonstone (20 gp). Violet garnet (1500 gp). Violet garnet (1500 gp). Tiger eye turquoise (9 gp). Deep blue spinel (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mamnen Chaos, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a violet coat over a grey low-cut shirt, and a Stetson hat upon his head. He wears a Stetson hat to cover his moderate length blue hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a Shipwright first and foremost. He believes firmly that knowledge should be universal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Mamnen was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He found a children's book about a Tiefling Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To be a Miner again.

Ideals: Athletic. Flaws: Insomniac. Bonds: Job, Adventurer, Poor. Occupation: Shipwright

Voice: Speaks with a cold

Attributes [hide]

Mamnen Chaos, Male Tiefling Fighter 7
Medium (6'7") Tiefling, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 62 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)16 (+3) 11 (+0)15 (+2)
Skills Religion +6, Survival +3
Senses Passive Perception 10
Languages Common, Gnome, Orc, Infernal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 500 gp. Malachite (6 gp). Alexandrite (900 gp). Black star sapphire (1600 gp). 1 Minor magic item.


Social Check DCs

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