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NPC Generator

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Advanced [show]


Thorpe Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He has the majority of his body covered in plate. His blonde hair and beard is wavy and long. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He works hard and plays hard.

History: Born in the west to a Spice Merchant, Thorpe learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Spice Merchant. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Antagonistic, Hedonist. Bonds: Job. Occupation: Spice Merchant

Voice: Speaks with lips pursed

Attributes [hide]

Thorpe Sunmeadow, Male Halfling Commoner 2
Small (3'0") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)13 (+1) 16 (+3)12 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 13
Languages Common, Halfling, Terran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Lance Romeo, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. He is portly but not overly obese. His white hair is knotted and matted. His violet unseeing eyes seem to look past you.

Personality: He can speak with the recently deceased. He always tries to repair and not replace. It was this mentality that drove him into the Ploughman business.

History: He was born several months after his father was called into army service. A freak accident while working with his Barber father left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he wants nothing more than to rejoin the army

Ideals: Gifted, Persistence. Flaws: Ugly, Disease. Bonds: Military. Occupation: Ploughman

Voice: Aggressive tone

Attributes [hide]

Lance Romeo, Male Half-Elf Monk 5
Medium (5'8") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)12 (+1) 11 (+0)13 (+1)
Skills Persuasion +4, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kite Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a slight overbite and is overall scrawny. He has wavy cinnamon fur. He wears an eyepatch.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Kite was born the youngest of three triplets. He found a children's book about a Tabaxi Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He's in love; and doesn't want to be a knight and was forced into it by his family

Ideals: Joker. Flaws: Ugly. Bonds: Has a crush, Adventurer, Family. Occupation: Knight

Voice: Spits words with contempt

Attributes [hide]

Kite Of Ale, Male Tabaxi Druid 7
Medium (5'9") Tabaxi, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)16 (+3) 11 (+0)19 (+4)
Skills Acrobatics +3, Investigation +6
Senses Passive Perception 10
Languages Common, Elven, Auran, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: Just what you see.


Social Check DCs


Kilvar Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. His fierce amber eyes like to dwell on things.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His parents moved while he was still in utero so he is the first generation to be born here. Kilvar was born on a far western forest where he grew up under the tutelage of his mother, an expert Bounty Hunter. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion.

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Bounty Hunter

Voice: Draws out vowels

Attributes [hide]

Kilvar Battlehammer, Male Dwarf Rogue 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)18 (+4) 10 (+0)12 (+1)
Skills Performance +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Goblin, Abyssal, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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