Rangrim Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dull white sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. His blonde hair is long and unkept. His eyes are likewise violet.
Personality: While he acts the brute, he is far gentler than he would appear. He is able to fit into much smaller and tighter spaces than normal.
History: He was born in the west. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: Money/treasure; and he is greedy
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Engraver
Voice: Sleepy voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 32 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 20 (+5) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Giant
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 120 gp. 1 Banded mail.
Barendd Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears green trousers with yellow and black striped suspenders. He wears various colorful collared shirts, and sports empty pouches on his belt. He has a long brown beard with little hanging trinkets. His eyes are a pleasant brown.
Personality: A deeply religious man he believes everything happens for a reason. He feeds upon the attention of others.
History: He was born blind and as such lacked many opportunities for work. He went to a religious school and was inspired by the priests there in charitable deeds. He has dedicated himself to building a better world.
Motivation: He is currently in port desperately looking for someone to get him out; and a need for knowledge about a nearby landmark
Flaws: Disease. Bonds: Religious, Attractive, Adventurer, Slave. Occupation: Barrister
Voice: Nasally tone
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 25 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +4
Possessions: 9000 cp. Red spinel (70 gp). Eye agate (6 gp).
Balam Horror, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he likes to wear white tank tops with brown pants. He has no hair. He has gleaming, smiling silver eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born in a small desert village. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Flaws: Ugly, Shy. Bonds: Adventurer, Nature, Mentor. Occupation: Dyer
Voice: Sleepy voice
Attributes [hide]
Medium (6'7") Tiefling, Neutral Good (CR 16)
Armor Class 12
Hit Points 125 (16d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
Possessions: 12000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). A delicate brass dragon egg (30 gp). Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Large well-done wool tapestry (100 gp). Jeweled gold crown (4000 gp). Fire opal pendant on a fine gold chain (400 gp). Silver comb with moonstones (600 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp). Large well-done wool tapestry (100 gp). 1 Medium magic item. 1 Medium magic item.
Immeral Jenkins, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Assassin, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. He has done his best to style his blonde hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.
Personality: He can speak with the recently deceased. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: He has decided he is irredeemable; and seeks redemption
Ideals: Gifted. Bonds: Attractive, Criminal record, Debt. Occupation: Assassin
Voice: Spits words with contempt
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 39 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 50 pp. A pair of silk slippers encrusted with tiny pearls. (80 gp).
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