Oren Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many green ritualistic tattoos. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has a small bristly mustache and wavy golden hair. His eyes are green and catlike.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He always tries to repair and not replace. It was this mentality that drove him into the Animal Trainer business.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Animal Trainer arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He has a crush on the local Sage; and to unite with his sister
Ideals: Disciplined, Persistence. Bonds: Rich, Has a crush, Family. Occupation: Animal Trainer
Voice: Posh accent
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 700 sp. Malachite (9 gp).
Elaim Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He is physically well-built. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His blue eyes peer out from beneath his broad red hat.
Personality: He snorts whenever he laughs or is feeling confident. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A few years later when the north was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: Wants to have a good time and be beloved; and he feels threatened by others
Ideals: Artistic, Optimist. Flaws: Fearful. Bonds: Attractive, Immigrant. Occupation: Carter
Voice: Low and grunting
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
Possessions: 40000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Gale On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears light armors faded through time and improper care. His beige fur is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: Gale hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Gale was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Engraver and was forced into it by his family; and his relatives are trying to arrange a marriage
Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Family. Occupation: Engraver
Voice: French accent
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 8)
Armor Class 10
Hit Points 38 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
Possessions: 1100 gp. Aquamarine (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Flogg Marlowe, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears long strands of amber and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is long and red with streaks of silver, and is pulled back with small white clips. His beard is silver, braided, and well cared for. He has hazel eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in the west, but his parents moved at a very young age to the south. He made a point of taking high paying jobs and getting most of it up front. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and a need for knowledge about a nearby landmark
Flaws: Ugly, Secretive. Bonds: Rich, Immigrant, Adventurer. Occupation: Stableman
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Neutral (CR 16)
Armor Class 12
Hit Points 37 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
Possessions: Star ruby (1500 gp). Azurite (10 gp). Banded agate (10 gp). Zircon (60 gp). Brown-green garnet (110 gp). Brown-green garnet (110 gp). Zircon (60 gp). Star rose quartz (60 gp). Blue star sapphire (1500 gp). Golden yellow topaz (1000 gp). Sard (60 gp). Violet garnet (1000 gp). Alexandrite (1000 gp). Red-brown spinel (110 gp). Rock crystal (60 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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