Erevan Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'11" eastern man, he wears tight fighting clothing, which leaves very little to the imagination. His brown hair is lengthy and is close to two feet long. His face is scarred and worn.
Personality: He likes to make people angry or surprised. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Erevan was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Many illithids want him driven away.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Enemies, Poor. Occupation: Fisher
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 18 (+4) | 13 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 20000 cp. Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item.
Rrath Compton, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His broad hat is riddled with cuts and holes. He wears an eyepatch.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Performer, but he got bored and became a Carter. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A deep hatred of dire rats; and he wants to get laid
Flaws: Ugly. Bonds: Enemies, Has a crush, Rich, Job. Occupation: Carter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Good (CR 8)
Armor Class 9
Hit Points 35 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
Possessions: 90 pp.
Oriax Rescue, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a black shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His brown hair is slicked back into a classic pompadour. He is baby faced.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Oriax is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born in the north his family was never financially stable. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his brother's freedom.
Motivation: His spouse's relatives view him with great suspicion; and he desires power and/or immortality
Ideals: Joker. Bonds: Family, Poor, Attractive, Adventurer. Occupation: Sage
Voice: Italian accent
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Good (CR 8)
Armor Class 14
Hit Points 35 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 | 1 |
Possessions: 400 gp. Pink pearl (60 gp). Aquamarine (700 gp).
Qualen Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: An older man who has a large violet mantle and cape that has been intricately interwoven into his black robe, he is not a threatening figure. His red hair and beard is wavy and long. He has several tiny aquamarine earrings on each ear.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised by priests from a young age. He struck it rich when he found rare goods in large quantities. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Logical. Flaws: Shy. Bonds: Rich, Religious, Mentor. Occupation: Armorer
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 12)
Armor Class 14
Hit Points 81 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 19 (+4) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 3d10-2, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 200 pp. Black velvet mask with numerous citrines (100 gp). Fire opal pendant on a fine gold chain (600 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
